Skip to main content

Blog entry by Summer Winchester

How Valorant Compares to Other Shooters

How Valorant Compares to Other Shooters

Cypher is the number one defensive character. His Trapwire and Spycam abilities are perfect ways for your team to allocate more resources towards other defensive points. Trapwires work completely passively. When an enemy is caught, they are revealed, dazed, and tethered. Even if destroyed, it will disappear on the mini-map, still alerting the entire t

In between each round players are able to take a few moments to strategize and think about the round. This is different from some of the games in the direct genre as well. One could argue that this is something that is taken from Overwatch or Paladins , but it allows for planning and communicating between teammates that is definitely help

Playing Default refers to splitting up at the beginning of a round and not stacking as a group, which can be a common mistake early in ranks as players attempt to rush a point. In those low-level ranks, such tactics might yield an occasional win, but in higher ranks it is ineffective, leads to team wipes, and serves to give the opposing team information about where the other team is loca

One of Omen's abilities, Shrouded Step, allows him to teleport a short distance. In the first few seconds of a round, this can do a lot to confuse the enemy team; they'll be coming out and looking at where your team should have to exit from, but meanwhile, you've teleported somewhere they weren't looking and have an easy kill on your ha

Even with all the comparisons, Valorant is absolutely still its own unique game, one that players have to experience for themselves to truly enjoy. The closed beta is starting to open up more over time, which is great news as additional players are able to enjoy the game together. Riot Games has confirmed that Valorant may come to consoles and mobile , which would also already set the title apart from CS:

Finally, Cypher's ultimate, Neural Theft is a rather complicated but interesting move. When Cypher approaches an enemy team's corpse, he can utilize Neural Theft on the corpse. When the ultimate is activated it grants Cypher the ability to locate all of the Enemy team's silhouettes for a short second. This ultimate provides similar utility as the Marking Dart but on a larger scale, granting a Cypher ability the ability to scout and call out the enemy team. However, this move can be difficult to pull off, as it requires Cypher or his teammates have defeated an enemy player, but when the condition is met, this is one of the strongest ultimate in the g

A little higher up is where players will notice that there is some coordination, players will be far more patient and less likely to charge into the opposing territory, and map knowledge becomes common as players have learned which routes are safer than others or useful for att

Cypher's Cyber Cage provides a powerful Smoke-Style aura which both limits an enemy's vision and slows down their movement speed. This ability is useful to slow down an approaching team or to use in conjunction with your Trapwire, concealing the trap's location. Cyber Cage is one of Cypher's most powerful moves and is a pillar of his playst

Brimstone begins the top-5 lineup on my list, bringing the best smokes in VALORANT for visit site both offensive and defensive team plays. His incendiary grenade can zone out hot points; His Stim Beacon can grant rapid fire. Brimstone's ultimate ability, Orbital Strike, has the capability to outright kill players caught within its range. Although not the largest area-of-effect, the strike hits quick and h

This is to say that at the lowest ranks of play at Iron and Bronze, matches will be chaotic, disorganized, players will have virtually no coordination, and buying rounds will yield completely different builds. This is normal, and it is where everyone starts to learn how to p

At higher ranks near the top, map knowledge is implicit, and players know virtually everything about the layout of each space. This is where the edge comes in, as players discover the best places to watch for even a moment of peeking to get a headshot. The buying economy is also on autopilot at this point, and players know exactly what to purchase during the first four to six rounds with little varia

Sure, not every creative flank or bold play is going to go your way, but if you continue hitting the enemy team with a variety of aggressive plays, you're going to have some massive success on some rou

I'm going to get flack for this. But to be honest, one factor makes Omen less viable in the competitive scene: his predictable abilities leave him extremely vulnerable. His smokes are good, but they require manual placement and actuate very slowly. While Brimstone has the same grievances, he can place three smokes with much greater range, rendering Omen's a worse alternative. His teleportation is also limited in range and quite slow to actuate. As far as his ultimate, it can be quite good, but the fact that everyone is acutely alerted upon its use makes it very difficult to be steal

  • Share