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Blog entry by Armand Durack

2019 Was The Year Of Developer Vs. Consumer (But 2020 Can Be Better)

2019 Was The Year Of Developer Vs. Consumer (But 2020 Can Be Better)

The explanation blew up in their faces shortly after and #GameFreakLied trended on Twitter as some dataminers claimed that most 3D models in the game was identical to that of the previous game. There were other issues to come that would anger fans of the franchise, and all of Game Freak’s troubles in the matter can be traced to their lack of communication, or in this case as many still feel, deception and outright l

It’s hard to know what to make of another iteration of Anthem . Certainly, people won’t flock to it in droves due to name recognition or a relationship with the franchise. Without that going for it, Anthem 2.0 will have to be a groundbreaking game if it wants to attract a fanb

This chapter is primarily about the role of deliberate practice in improvement. A major takeaway is to set goals while playing to improve specific skills. For instance, in order to become better with sniper rifles, a person should plan to spend an entire gaming session practicing only sniper rifle kills. (Note to self: "Stop being a potato" is NOT a good go

Disco Elysium is a game where you can be a godawful human being or a superstar cop. I don't think I've had more fun this year with a game than I did stumbling around as my drunken detective, wearing a kimono and waxing poetic about liquor, karaoke, and the pointlessness of life. It's not for everyone, but if you love world-building and playing as self-loathing scumbags, then you should be playing Disco Elysium until you're face down on the fl

You see, my sweet boyfriend is extremely analytical. He addresses challenges head-on and is very good at understanding nuance. Game physics are second nature to him. In fact, his technical approach to gaming is such that it once earned him a spot on a competitive Counter-Strike team, where he and his teammates earned cash in underground tourname

This section is dedicated to in-game tactics to improve gameplay. He covers aim optimization and movement strategies, as well as more basic concepts like high-ground advantages and peeking tactics. Clearly, every one of my random squad mates read this chapter, as they love to drop in the elevated platforms at Train Yard and do nothing but peek until someone one-shot knocks them with a Longbow from across the

Ninja also impresses how important it is to advertise the stream. I haven’t been the best at this, but when I do it, I definitely get more engagement. Turns out it's hard for people to find your stream if they don't even know you stream. W

Despite speculation that Electronic Arts would shut down game studio BioWare after back-to-back flops Mass Effect: Andromeda and Anthem , Kotaku’s Jason Schreier recently published an article claiming the beloved studio is alive and kicking . The game company is working on an overhaul of Anthem , he says, which it may call Anthem 2.0 or Anthem N

In contrast, Anthem had no fan base to start with. EA didn’t give it room to develop one. For all the criticism of Mass Effect: Suggested Internet site Andromeda , people were still talking about it. Even as a critical flop, it had little impact on people’s feelings about the franchise as a wh

He offers suggestions on how to act on stream, which essentially amounts to a heightened version of oneself: "Smile a little bigger, be a little louder, wave your arms a little wider." He highlights building a community, something I’ve inadvertently been doing anyway through my obsession with this g

The big names to takeexclusive agreements with Epic Games have been Borderlands 3 , Shenmue 3 , Metro Exodus , and many more. Following the release of each game, there seems no indication that sales have been hurt in the proc

With the Charge Rifle splashing onto the scene in all of its fiery, imbalanced glory, giving the Wingman and Longbow back their signature golden hop-up might even help restore some balance and variety to long-ranged com

While I loved playing every game in my top five, I put Control at number one because of the way it grabbed my attention and held it in a way that the other four just couldn’t. It was creepy and bizarre in all the right, unique ways. I’d obviously never want to actually venture into the Oldest House for real, but Control made it a joy to explore with its unsettlingly intriguing twists and tu

Destiny 2: Shadowkeep may not be the biggest expansion set in Destiny's history, but it has elevated Destiny 2 to a place players always hoped the game would get to. There is so much awesome content to pursue and such an interesting, meaningful grind. Two months later and my raid team is still getting together most nights to play crucible, run the Pit of Heresy dungeon, or raid. Even jaded vanilla Destiny 2 players have come back and found the game they always wanted. Destiny 2: Shadowkeep is the most fun I've had in any game this y

After reading this chapter, I changed a bunch of in-game settings. I reduced my controller sensitivity from 3 to 2. I also changed my field of view from 110 to 70. Ultimately, my aim became more accurate, even if my actual movements were slower and weir

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