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DecemberE3 2019: Fable 4 Definitely Exists - So Why Didn't It Show Up?
Developed by Ebb Software and heavily inspired by the works of H. R. Giger, the original designer of the Xenomorph from Alien , Scorn is a first-person horror game that was first announced all the way back in 2014. After ongoing issues with funding, Scorn is back and in development for Xbox Series X and PC. Set in a nightmarish universe, Ebb Software has designed the game around the idea of players being thrown into an unsettling environment that makes them question what they see. Each location contains its own theme, and players will need to acquire skills, unlock weapons, and complete puzzles to make it out al
When the original Fable was in development, the game's director Peter Molyneux talked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an mirthwood rpg experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old
Perhaps the most unique upcoming horror game, Monstrum 2, is a 4v1 multiplayer horror game where players must survive in a procedurally generated labyrinth set in a decaying sea fortress. As a direct sequel to Team Junfish's 2015's rogue-lite Monstrum , four players take on the role of survivors and will need to scavenge for supplies and find hidden access routes to important equipment, all while trying to survive from a terrifying lab experiment gone wrong. Think Predator: Hunting Grounds or Evolve but in a procedurally generated environment where the puzzles are always chang
Kings of Lorn: The Fall of Ebris developer TeamKill Media has announced its upcoming first-person shooter and horror hybrid , Quantum Error . The announcement trailer doesn't reveal too much about the game; however, i it takes place on Earth in the year 2109 during some sort of invasion by zombie-like creatures. Quantum Error has been confirmed for both PS4 and PS5, with no word on a release win
E3 2019 has come to a close, and as usual, the event featured a staggering number of games on display, including some promising horror games. With no new Capcom announcement as was rumored, the horror genre was a bit underrepresented compared to previous years, but there were still quite a few impressive horror titles at the s
Horror games are a great way to show off new technology, allowing for features like ray tracing to really shine, so it's no surprise that Microsoft took advantage of that during the Inside Xbox event. Microsoft has already announced it will be holding monthly Xbox Series X streams over the summer as part of its Xbox 20/20 initiative, and Sony is yet to properly reveal the PlayStation 5 to the world, meaning that with or without E3 2020, there's going to be plenty of next-gen news on the horizon, and more horror games to be revea
Molyneux has become well known at this point for his big and revolutionary ideas, which often end up being beyond the scope of the reality of the games he develops. When the original Fable launched on the original Xbox in 2004, it did not quite have that grand journey that had been promised (although it was close). But, now 16 years later, perhaps technology and design have progressed enough to allow some of those promises and dreams for Fable to finally become a real
All of these details came up in a video that showed up on Reddit. Microsoft did not want any of us seeing it, so it was promptly removed but not before mirrors went up on Streamable (those were also taken down, by the way).
What was possible for open-world RPGs in 2004 versus what can be achieved now is drastically different. There are some exceptions, Morrowind managed to bring a well-realized open world to the Xbox, but Fable, visually, was a far superior game, obviously leading to restrictions in other areas. The core elements of RPGs have remained the same, but morality systems are an exception. For the past few decades, what gamers want out of a morality system has shifted dramatically, and with it, the way that gamers think about a narrative as a wh
That doesn't mean that horns can't sprout from a player's head if they become evil, but it shouldn't be one of two options. Instead, maybe beggars or peasants will help them in a village scuffle if they play a sort of Robin Hood archetype. There are plenty of different places it could go, and watching a character evolve with the world around them, with various aspects changing as the player makes decisions, would be an interesting twist on the Fable formula fans already know and l