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Blog entry by Mark Anaya

Breath Of The Wild 2: 8 Zelda Characters Fans Hope Return In Tears of the Kingdom

Breath Of The Wild 2: 8 Zelda Characters Fans Hope Return In Tears of the Kingdom

The official name for Legend of Zelda: Tears of the Kingdom _ , the sequel to _Breath of the Wild , has finally been revealed, and it's opened up a number of questions about what it means for the story. " Tears of the Kingdom " sounds rather ominous, and has some worrying implications for Link, Zelda, and indeed all of Hyrule. Along with the official title, the BOTW sequel's release date confirmed via trailer to be May 12 of next year, so it may be some time before players see exactly what TOTK 's story holds, but more trailers released in the interim will hopefully help shed some light on

While Link and Zelda will obviously be making a return to the main cast, there are many other characters that fans would like to see. Thankfully, it isn't uncommon for characters to make return appearances. With the odd timeline of Legend of Zelda games, it's also possible to reuse old characters with new incarnations, leaving a wide variety of possibilities o

Ever since its announcement, most everything about Breath of the Wild 's sequel has been shrouded in mystery. Certain details such as a withered mummy buried deep underground, a strange covering or replacement for Link's right arm, and parts of Hyrule floating suspended in the air have been known for some time, while other elements - particularly the details of the story - still haven't been revealed. Until recently, one of the most highly anticipated aspects was the name. Titles like Destiny Abound were theorized for some time, but ultimately proved fa

At the end of the day, Ocarina of Time's scrapped portals are simply something fun to think about. While they may not feature in Breath of the Wild 2 , it's possible they could be unlocked with the power of the Switch at Nintendo's disposal. Nintendo will likely bring many innovations to **The Legend of Zelda: Breath of the Wild's ** sequel, and may even revisit scrapped ideas like Ocarina of Time's portals to find inspirat

Certain enemies can be more annoying than most for a few different reasons. BOTW 's most obnoxious enemies might not be powerful , but they usually have mechanics that make them difficult to deal with, and the items they drop typically aren't worth the effort. Thankfully, most of them are rare, so players may not encounter them on a regular basis. It's unknown whether any of them will return in TOTK at the moment, and some of them likely will if only because of their prevalence within BOTW , but hopefully they'll change to be at least somewhat less annoying if

Any Breath of the Wild fans that haven't played Skyward Sword should do so before Breath of the Wild 2 , Tears of the Kingdom, due to the historical significance of the game in the Zelda timeline. Groose has some of the best character development in any alternate dimensions Zelda game, and an older and wiser Groose would be a fantastic inclusion in Tears of the King

Dinolfos are lizard-like enemies similar to Lizalfos, but much larger and stronger and with spikes across their bodies. They wield weapons such as axes and swords, and some iterations have metallic armor. Unlike Lizalfos, they typically fight Link alone rather than in groups. Some varieties breathe fire, and others have protective arm guards to block Link's atta

While Calamity Ganon was a fantastic foe, a weakened humanoid Ganondorf would be a fun villain for Link to conquer again. It would also be interesting to see a Zelda game where Ganon exists but isn't the main antagonist. Perhaps Ganondorf appears as the vestiges of Calamity Ganon, but the true antagonist is Demise or a new

The implementation of crystal portals into Breath of the Wild 2 would be unexpected, but also creative and fun. Link could find them in previously unexplored sections of Hyrule Castle where they were originally intended to be over two decades ago, helping players see new locations and building on BOTW's lore. They could also be used to access the floating islands across Hyrule's sky. In E3's trailer, Link is seen floating and maneuvering through solid rock, indicating that he'll have some form of control over his movement between Hyrule's surface from Breath of the Wild and the new settlements above it. However, it's fun to think that these crystal portals could play a part in that discovery. Perhaps Link and Zelda catch wind of the crystals, leading them to Hyrule Castle where they may be encountering Calamity Ganon in the teaser trailer. Then, once Zelda falls into the darkness, Link continues his search for the portals to help rescue her. There's also potential that each floating landmass in the sky has its own crystal portal to teleport between each ot

The Legend of Zelda: Ocarina of Time was released for the Nintendo 64 in 1998 and pushed the boundaries of what Nintendo's consoles could do at the time. Its story and graphics were widely acclaimed, but there were aspects of the game that were cut during development. One cut feature was portals, which would have specifically been used in Legend of Zelda's Hyrule Castle . These portals would come from crystals, with players able to see the other side of the portal in the crystal's glassy reflection. Interestingly, the portals were animated and implemented into the game well, but the Nintendo 64 ultimately couldn't handle the portals along with the rest of the game's size. This led to the feature being scrap

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