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DecemberDestiny 2: The 5 Hardest Strikes (& The 5 Easiest)
First introduced in the DLC , The Scarlet Keep is a strike that will keep many players up all night. Simply due to the fact of how many times they will have to start over and try again to beat it. Coordination among team members is key in this strike and if even one person lets down their guard for a second it could be game over for the entire t
Igneous Hammer is a Legendary Energy Hand Cannon deserving of its status. Its Aggressive Frame immediately gives it high recoil and high damage, making it a worthy companion when it comes to long-range engagements. This weapon is one of the best Hand Cannons for PvP, and the best choice for those looking for an Energy Hand Can
This enables Midnight Coup to get the reload and add-clear bonus in one column, and then even more damage in the next column. Desperate Measures pushes the weapon to 30% increased damage when getting three ability kills, and Kinetic Tremors deals Area of Effect damage when getting multiple headsh
It’s new expansion time with Bungie rolling out Destiny 2 Edge of Fate 2: Forsaken this week and with it comes all sorts of changes that might as well be an entirely new game...OK maybe not entirely. Forsaken does change quite a bit, though, and if freshly coming back or starting up these little list of helpful tips should set any Guardian on the right path to taking it easy while enjoying the most of Forsaken; this is not an end all be all just some things noticed in the initial first few hours that will make getting through The Reef and the rest of the galaxy easier when taking down the big bad Uldren.
The Khvostov 7G-0X is a rare case of Kinetic weapons getting a good add-clear option, and the weapon is not only amazing at it, but the way it does it is uniquely lethal. Unlike most add-clear weapons, which typically cause explosive auras around targets to deal damage, this weapon has bullets that ricochet between multiple enemies at once. This places it in a unique position where it can add-clear around corners hitting enemies behind cover and not even visible to the pla
Additionally, this weapon can add-clear even while focusing on a single target. While weapons that have Incandescent or Destabilising Rounds require you to kill multiple enemies to spread the debuff, this weapon is closer to something like Voltshot, which allows you to focus on one enemy, and let the add-clearing simply chain to the enemies around them. It is hard to put into words just how lethal this gun is, and with its perk Eye's Up, Guardian that increases damage from orbs, Siphon mods put this gun into a whole other ballp
Everything you do in Destiny 2 earns progress towards the next tier, though the rewards don’t seem worth it. Asides from the occasional armor piece or weapon, the 100 tiers of rewards are mostly lackluster. Both Battle Passes contain too many modifiers, currencies, and other useless content meant to keep the grind going. Though earning tiers isn’t based off of time-played, progress in the Battle Passes still feels like a grind. As of publication, it’s not possible to buy tiers.
Not all video game missions are made equally. Some are just naturally harder than others for a multitude of different reasons. Destiny 2 personifies this belief in that some strikes are mind-numbingly easy while others will leave fans pulling their hair
This is an easy one but an important first step. Due to all the change that has come with Forsaken getting one’s bearings on what all has changed with menus and inventory will be the most important. There are now Triumphs to be tracked, Collections to be had and an assortment of other things that are all around different. The Cryptarch can now break down Shaders in quantities of five; all those Shaders going to no use? Head over to Rhaul and he’ll be happy to get rid of them quickly as you can hit a button over and over (took me less than five minutes to get ride of most of my useless Shaders). Players returning might also notice that all of the modifications are null and void. This is due to the entirely revamped modification system, so might as well delete those too. Don’t freak out seeing that light level of certain items has gone down, this is just the modifications being useless and one’s Light Level going up will quickly fix this.
This might be the cheesiest tip in here, but have fun. Bungie has made it a point to make Forsaken a long, drawn out affair and wants players to enjoy Forsaken not blindly rush through it and feel like nothing was gained. There is so much to do and see with Forsaken that anyone who is breezing through it in a day saying that they saw nothing probably hasn’t seen it all. Yes, the main story can be had in a day, but that’s not the hobby part of Forsaken that Bungie was pushing that was just the initial leap. Forsaken is a deep pool with so many secrets, loot and other things to be had it’s impossible to see it all within the week. Bungie has wised up to how players tackled Destiny and they want Guardians to get the most out of their play time. Whether playing intensely for hours on end day to day or logging in for just a few hours to an hour, there's always something to do; a quest to be chased, a new piece of gear to be had or a mystery to be solved. There is no shortage of what's in Forsaken and having only spent less than a day in it, it’s clear that the Forsaken is only showing the tip of the iceberg.