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Blog entry by Bridgette Lair

Destiny 2: The 5 Hardest Strikes (& The 5 Easiest)

Destiny 2: The 5 Hardest Strikes (& The 5 Easiest)

First introduced in the DLC , The Scarlet Keep is a strike that will keep many players up all night. Simply due to the fact of how many times they will have to start over and try again to beat it. Coordination among team members is key in this strike and if even one person lets down their guard for a second it could be game over for the entire t

As a fan of Halo-era Bungie and of Destiny in general, it sucks having to point this out now that Bungie has finally shown some signs of passion for Destiny. Forsaken has all the hallmarks of a product that’s had some real love and care put into it, and the team behind it deserves all the praise and kudos that they’re currently enjoying for it. If it manages to meet the sky-high expectations this past week’s reveal has no doubt inspired in the Destiny community, then they’ll deserve even more. Forsaken and it’s team aren’t the issue here, but rather Destiny in general and specifically Bungie’s incessant need to squeeze its player base for all they’re worth. It can be done better. It is being done better by several others. So what exactly is Bungie’s excuse for treating their fans like a bunch of simpletons with bottomless wallets? Do they even think they need one? Hopefully they’re not that far-gone, but since they’ve been employing these same practices for almost three years now and are now escalating even further, refuting such an impression is difficult to say the least.

The middle point in Control is infamously difficult to capture and hold due to the natural cover it provides. It requires team effort to run in and drive away the enemy team, and with tanky, bunkering playstyles so easy to execute in the Crucible, it can get frustrating. That said, there are plenty of nice sightlines and good cover spots dotted around the map, making it perfect even for newcomers to P

One of the most formidable weapons employed by the Scorn Chieftains includes a slew of totems that easily kill unaware Guardians. They include turret-like Solar totems, trapping Arc totems, and Void totems that create impervious shells around their all

Even before launch, Destiny 2 was in a rocky place. With the original Destiny still arguably in its prime, many players were reluctant to watch all of their hard-earned gear and progress get burned up in the fires of the sequel’s launch. Fans had been with Destiny for three years at that point. They’d learned the game inside and out, conquered its greatest challenges, made memories and gathered a hoard of magical space loot. Destiny had become a virtual home for many guardians, and the time to say goodbye was soon approaching. All knew it was inevitable of course, but welcoming the sequel still wasn’t going to be easy. Even so, all would be well if Destiny 2 at least built on all the progress Bungie had made over the past three years. Unfortunately, that’s not what happened.

On September 4, 2018, Bungie released Forsaken, the first major expansion for Destiny 2. From this moment onward, the game changed for the better. Just as The Taken King saved the original Destiny, it’s likely that Forsaken saved Destiny 2. With its launch, many of the inherent problems were done away with. New sub-classes were introduced with new Supers, ability recharge times were tuned to align more closely with how they were in Destiny 1 and Randomly rolled loot was back with even more ways to earn it. On top of all this, Two new locations were added, there were more secrets similar to the excellent "The Whisper " secret exotic quest from Warmind tucked away for players to find, and it was all capped-off with "Last Wish," one of the best raids in the series to date. With Forsaken, Destiny was finally back, and many fans were feeling happy.

Therefore, the Fallen Captain is a formidable enough of a foe to kickstart this list. The trademark of The Fallen includes glowing blue eyeballs and purple exoskeleton. The best way to defeat insectile Fallen Captains is to head north on the area map toward Winding C

When it comes to the Vex race, none of the subspecies are as powerful as the Minotaur. The superior cybernetic machine is not only bigger than its brethren but also comes equipped with a large cannon and a destructive

In the stream following the reveal of Forsaken, Bungie’s representatives took some time to do fans a "favor" and better explain what exactly will be included in the Annual Pass. Put simply, it will consist of new challenges, new gear, new lore, new challenges and new events. It all sounds good doesn’t it; as if they’ve finally found a way to keep new content coming outside the major expansions? Except that just about all of this is content that, even as recently as this past April, was all offered free of charge. To some this change might not seem like a big deal, their likely reasoning being that Bungie shouldn’t have to work for free. That’s true. They shouldn’t and they never have been. They’ve always been paid for it through the microtransactions offered through the eververse store cash shop. What’s more, acquiring funding for these "free" updates was and is the entire justification for having the Eververse in the first place .

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