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Blog entry by Elliott Wurst

PUBG: 10 Tips For Players To Dominate The Game

PUBG: 10 Tips For Players To Dominate The Game

After the mod transitioned to ARMA 3 and took-off in earnest, Daybreak Game Company (formerly Sony Online Entertainment) took notice and started development of a battle royale mode for their then upcoming game "Just Survive" (formerly "H1Z1"). In relatively short order, the developer invited Greene to their studio to ask if they could use his mode in the game. Greene agreed and they wound up bringing him onboard the project as a consultant. Just Survive’s battle royale mode would come to be known as "H1Z1: King of the Kill" and helped popularize the fledgling game genre even further.

Not to mention, controlling the third-person camera tends to be a nuisance. This is chiefly true when players enter into a small, cramped building, as the perspective often cannot find a happy medium between being too close and too far away. One rarely gets a good handle on their surroundings in tight locations, leaving them open to unforeseen atta

281 Brendan Greene Stock Photos, High-Res Pictures, and Images - Getty ImagesPeeking is an advanced technique not used by many players but should be. It is an ability to angle your upper body while hiding the rest of it. Mastering this will make sure that a ranged battle goes well. Players will no longer have to stand in front of a window or cover, but can rather hide behind the cover and peek to shoot or scare the en

One thing that will almost always amplify the survival rate is being aware of the environments. A lot of players in PUBG run around randomly without understanding the situation and go down in a few quick shots, which is why it is essential to run from cover to co

Here is a fundamental tip, do not hoard items in your backpack. What it means is do not spam the pick button on everything and anything in sight. Doing so will mostly result in accessing the inventory more times than aver

Despite being in early-access, PUBG is already an overwhelming success. It regularly dethrones League of Legends as the most streamed game on Twitch. It will be seeing a console release on the Xbox One by year’s end, and it seems to have cemented the battle royale arena as a fully-fledged genre in Metaverse Gaming. Major studios are already taking notice, with games like Grand Theft Auto Online and Fortnite adding battle royale game modes of their own. From starting as a mod-of-a-mod to serving as the basis for several major games, the journey this genre has undertaken thus far is already quite incredible. This is really just the beginning though! Who else out there is looking forward to seeing where these games go next?

PlayerUnknown's Battlegrounds ' crate and key system isn't supposed to come until the game launches in full but of course, money talks so it's coming NOW. According to Greene and the devs, it's for testing but they're selling items already for real cash so take that for what you will. The goal is to provide a "healthy economy" after launch to keep monetizing the player base for future updates and content additions (like the two in-development maps). All the items are cosmetic only and should not affect gameplay. Still, microtransactions during early access are tough to swallow, especially for a game that's selling so well right now. The other concern is that because the in-game cosmetics count as Steam inventory items, players can sell for real-world cash which can lead to skin gambling/market issues like CS:GO had to deal with recen

Added new weapon Mk14 EBR (Enhanced Battle Rifle). Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments

The Mk14 is a semi-auto sniper rifle weapon comparable to the game's current SKS, as another crate-only weapon however, the chances of getting it (and other care package items) is becoming increasingly rare. With the previous rifle add-on (the Groza), soon the game will have to cycle some of these weapons into the regular loot ta

I'm at our new @PUBATTLEGROUNDS office in Madison today. The team is working on our desert map. Here's a WIP preview of this new location... pic.twitter.com/ReLbsvwv9A — PLAYERUNKNOWN (@PLAYERUNKNOWN) July 3,

The next big update for **PlayerUnknown's Battlegrounds ** is finally about to go live after a few minor delays. The monthly update (the 4th so far for the popular MMO shooter) was originally scheduled for two weeks ago but was pushed until this week before getting another one-day delay for some last-minute bug fixes.As promised, the latest monthly update adds a new weapon (a 7.62mm marksman rifle this time that is only found in crate supply airdrops) alongside many much-needed and welcome quality of life changes. The 4th monthly PlayerUnknown's Battlegrounds is already life on the test servers and should go wide tomorrow, adding in horns for drivers in vehicles, a reconnect option for disconnected players, first-person only servers for solos and duos, Xbox controller support , new animations, sounds and effects for vehicles, movement, weapon use, and tweaks to consumables, some of the weapons, and much, much more!The latest update also adds more microtransactions through a key and crate system which as stirred as significant amount of controversy for it coming before the game has left early access, and during a time when the game is a top-seller. The devs claims it's required in order to test.Below are the official patch notes and details on the newest weapon being added to PlayerUnknown's Battlegrounds. Also note that this is the last blog update by Brandan "PlayerUnknown" Greene for a while as he'll be travelling for the next few months. The community team will handle future update/patch po

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