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Blog entry by Velma Goold

Overwatch vs. Battleborn: Which is the Better Hero Shooter?

Overwatch vs. Battleborn: Which is the Better Hero Shooter?

Unique rubber grunge stamp seal vector 24452896 Vector Art at VecteezyWith Overwatch, the charming hero shooter from Blizzard, launching this week, we want to make sure that you're as prepared as possible to help your team dominate. Overwatch's main focus is clearly on the interplay between its dynamic characters, so in order to become competent, you'll need to understand how every character works. Throughout the week, we'll be publishing guides on each of the twenty-one launch heroes, three at a time, with the hopes that you'll be able to recognize certain patterns on the battlefield.

Tracer's signature move is her Blink, which allows her to warp in any direction up to three times in a row. The key here is to make sure that you always have at least one blink at your disposal, as getting caught in a standard one-on-one firefight without movement abilities almost always leaves Tracer at a major disadvantage. One of the cooler aspects of her Blink is that it can totally be used to get across large gaps, allowing her to sneak around characters like Bastion and Widowmaker. Tracer's Recall ability allows her to rewind time in a manner similar to that seen in Super Time Force, allowing her to move back to a previous position. What makes this ability particularly special is that Tracer's ammo and health counts will be restored to whatever they were at that particular point in time, so this ability is absolutely crucial for fighting against characters with far more health than her. Finally, her ultimate is the Pulse Bomb, which is essentially a sticky grenade with a massive damage count and relatively low area of effect. Bear in mind that the Pulse Bomb can totally kill Tracer, so if you're looking to throw it into a crowd of enemies, make sure that you have your Blink or Recall available to get out of the danger zone.

Winston's first ability, his Jump Pack, functions both as a way deal massive damage and a method for increasing mobility. This ability allows him to launch a large distance based on whichever direction the reticle is facing. Not only does this allow Winston to escape battle or get to an objective quickly, but it also gives him the power to harm any enemies in the immediate vicinity of his landing spot. While new players will often just launch forward, more experienced players know that vertical boosts will allow for localized damage.

Mercy's Caduceus Staff allows her to attach a healing beam to a single ally in her immediate area, and this should be done as much as humanly possible. There isn't necessarily a point to playing Mercy if the Caduceus Staff isn't the main focus of your activities, especially considering that Mercy's secondary abilities all play into her knack for healing teammates. Guardian Angel is both Mercy's most useful ability and the skill that most players completely forget to use. By pointing your reticle at one of your teammates, you'll be able to rapidly fly towards them, allowing you to either get right up in the action or heal a distant enemy. The one thing to keep in mind with Guardian Angel is that you need a clear path towards your teammate, so you're not going to be able to warp through walls or ceilings.

Overwatch’s tutorial system does an excellent job at introducing players to the basics, but the lessons don’t end there. Every menu and on-screen cue does an excellent job of doling out information to the players at a comfortable pace; character select screens detail and explain each character’s roles, whether that be support, offense, defense, or tank. Specific abilities and weapons for each character can be accessed in-game, and you’re able to switch characters on the fly if need be. The game also assigns a difficulty rating for each character, allowing newcomers to shy away from more complex heroes. Better yet, the game will often tell you when your team is unbalanced, letting you know what roles your team is lacking.

Yes, we know that it's only ever high noon once a day, but that doesn't stop McCree from uttering his catchphrase at all times of the day. Aside from the fact that McCree memes are the greatest thing known to man, this offensive hero has the potential to be one of the most lethal killers on the battlefield when used correctly (which is actually quite tough). His weapon, the Peacekeeper, is excellent at doing massive damage with both of its firing modes. The standard left click fires single-shot revolver bullets that are extremely accurate and eliminate a ton of its target's health with every shot. However, if you're more interested in getting up close and personal, McCree's secondary fire allows him to rapidly empty the rest of his clip, though the massive upward recoil makes this extremely difficult to control at first.

I imagine to many, Overwatch 2 tips’s character designs and team-oriented style of play won’t mean much, and many of these design decisions won’t hold much interest, let alone garner much attention in the first place. Disheartening as that might sound, that may stand as Overwatch’s greatest triumph. For a game that has been developed from the ground up to be inclusive and diverse, these features and design decisions never detract from the minute to minute gameplay. In many ways, they become an afterthought, slowly sinking into the background; they play an important part of what makes Overwatch unique, without completely taking center stage and drawing focus away from the core mechanics and gameplay. That’s a level of game design that few aspire, and manage, to reach.

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