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Blog entry by Jani Stillwell

10 Things You Didn't Know You Could Do In Divinity Original Sin 2

10 Things You Didn't Know You Could Do In Divinity Original Sin 2

After resolving any business about Death Fog, Ifan can head to the sawmill in the north. As a Lone Wolf, Ifan is allowed in safely. However, it may be strategic to fight the Lone Wolves outright or set up traps for them to fall into. Inside the upper levels awaits Roost , leader of the Lone Wolves. He has captured Saheila (if alive) and will goad Sebille and Ifan; Sebille will take priority if present. A fight will break out in the small room against Roost, his wolves, and a few guards. If Ifan didn’t get a chance to speak, cast Spirit Vision and talk to the deceased Roost. It appears that Alexander is alive and on Nameless Isle. Players have the option of escorting Saheila out of the sawmill, a task that is much easier if all of the Lone Wolves are already d

For combat abilities, the player will want to invest most of their points into the skill lines that they have chosen as that will affect their damage and healing bonuses with those skills. Otherwise, the player should invest in the Retribution defensive tactic. This will add to the percentage of damage that is reflected from the player back onto the attac

Most RPG players know they can only interact with most environmental elements in the game only if they're important. In turn, game devs instinctively make doors, walls, and other environmental objects indestructible. Not in DOS2 , though! A lot of players don't realize that they can interact with most environmental elements in the game . As most objects in the game have HP, "interact" may also mean strike and even sm

Sparking Swings - A spell that causes the player to create a spark projectile with every attack for the next three rounds. Each spark hits the initial character attacked and bounces to adjacent enem

When spoken to she will explain that Peeper was the egg that the player saved from the Voidwoken and that she does not know how to fix the issue. She instead directs you to the chick's father, the Magicockerel that lies further into wooded lands. He should know what to do with Peeper. If the player wishes to take Peeper to meet the Magicockerel they should be careful along their travels and remember to heal Peeper as he can die in puddles of poison or spots of fire if he stands there for too long. If Peeper dies, the player will end the quest and receive no reward aside from one Source Orb found on Peeper's b

In civil abilities, if the player is making their main character the wizard they should invest in persuasion as it has a large impact on what the player can accomplish throughout. If not, the loremaster and telekinesis abilities are useful for moving heavy objects on a weak character and identifying armor and weapons found on the battlefi

There are multiple entrances into the ghetto, including the front gate and ladders over the walls. If the latter was selected, the party will need to approach the gate anyway and get the attention of Magister Borris . He will give Ifan a contract to slay the elven seer Saheila, which is purely optional. The contract can also be looted off Borris (or his corpse). The note will lead to Zaleskar in Hollow Marshes, who will award Ifan a special crossbow, Shadow’s Eye , which deals piercing damage and grants Chameleon Cloak. Be careful if Sebille is the main avatar, she will need to make a high Persuasion check to keep Zaleskar from attacking; companion Sebille always succeeds in talking him d

Players soon find Teleporter Pyramids all around Rivellon throughout their adventures. At first, just having one Teleporter Pyramid seems weird. However, a party with even just two Teleporter Pyramids can experience a ton of relief in their adventures. After all, players who use their Teleporter Pyramids can instantly go to where other Teleporter Pyramids are - whether they're in another backpack or laying somewhere else in the game wo

Battle Stomp - A line AOE attack that causes the player to slam their weapon on the ground, dealing 60% physical damage to enemies, knocking them down if they don't have any physical armor, and removing floor st

The two skill lines that the Fighter starts with are the Warfare and Geomancer. Warfare is the main fighting skill line that gives Fighters the power to take down whole groups by themselves. The Geomancer skill line gives the Fighter the power of poison, earth, and

Battle Stomp - The player slams their weapon into the ground dealing 60% physical damage to enemies in front of them and knocking down those who do not have any physical armor. Also clears non-cursed statuses from the gro

Counting Your Chickens is one of the silliest darker quests that players can pursue in _Divinity: Original Sin II _ . After the daring ride on the Lady Vengeance to Act II of the game, players are even more plagued by the accursed monsters known as Voidwoken. These beasts plague the Reaper's Co

Players who want to maximize their DOS2 experience may have tried diversifying their party combination by trying different races for each of their party members. As such, aside from custom characters, characters like Sebille (Elf), the Red Prince (Lizardfolk), Fane (Undead), Ifan (Human), or Destiny 2 vendor guide even Beast (Dwarf) can trigger different interactions that show a bit about their culture and soci

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