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NovemberHow to Complete Red Prince's Companion Quest in Divinity Original Sin 2
In civil abilities, if the player is making their main character the wizard they should invest in persuasion as it has a large impact on what the player can accomplish throughout. If not, the loremaster and telekinesis abilities are useful for moving heavy objects on a weak character and identifying armor and weapons found on the battlefi
For instance, a battle in Act 2 will have players face against a Magister that uses Mass Shackles of Pain on three prisoners. As such, damaging said Magister reflects damage back to the prisoners. Ideally, players may heal the prisoners while killing the Magister and their allies. However, players can distract the Magister with pre-battle dialogue and alter the environment from th
However, they can, in fact, save all three family members. If players trigger dialogue prior to the death of member-to-be-killed, they have room to populate the front of the house with crates. Afterward, they can teleport the family member far enough to not receive lethal damage. That way, the cutscene can occur but without the NPC dy
The objectives of the Red Prince favor the lizard’s Ancient Empire and isn’t outside of working with demons. This will often lead to direct conflicts with Sebille, making some of their quest goals mutually exclusive. Other choices ideal for the Red Prince can often interfere with Fane and Ifan, though in indirect ways. As a main character, Red Prince can make contradictory choices that can actually harm his loved ones and the longevity of the Empire. If recruited as a companion on Fort Joy, the player should respond favorably to lizards and use of morally gray methods to gain power. In a multiplayer game any character built during the character creator is given main avatar status and there is no way to reinstate or remove this after entering the campa
The Wizard starts with the Pyrokinetic and Geomancer skill lines. These skills give the Wizard power over fiery destruction, oil spills, earthquakes, and poison. Which offers an explosive combination of ski
While not a requirement, the Red Prince will have an extra option if they explore the Vault of Linder Kemm and steal his Swornbreaker. This item can remove covenants with the God King and can be given to some of his servants including Fane, Wendigo, Almira, and most importantly Sa
As cliche as it seems, the best defense is a good offense in Divinity 2 . Every fight is a race to whittle down enemies' HP to zero. Anything that can speed up that race is power and damage mitigation at the same time. Adrenaline grants b
In civil abilities, if the Enchanter is the main character, persuasion is the most useful. Otherwise, loremaster is great for identifying weapons and armor while thievery could be useful for a stealthier player who likes snatching from pockets and picking locks. Another great stealth ability is sneaking which helps characters perform sneak atta
Against enemies that love to stay together—probably because of Favorable Wind, this is a good skill to dish out some stunlock torture. More than that, it also deals respectable damage and ignores or even clears elemental terrain effe
Due to the skill lines that the Wizard starts with there are several directions that the player could take the class in with an added skill line. If the player wants to keep the class explosive, dangerous, and destructive, adding Warfare may be a good option. If the player wants to balance the class by allowing it to support itself a skill line like Polymorph or Necromancer should be conside
When using the northern exit, slightly in the east will be a group of assassins and snipers that attack once the Red Prince comes close. The other party members can move into position first, climbing up vines to reach ledges, and set up terrain traps. These enemies will run away when their vitality gets low and leave no rewa
Obtaining the Source Amulet is quite simple. Look for Larian Studios Easter egg a character named Toyseller Sanders in Arx and speak with him. Players will need to persuade the NPC to help them progress through the Path of Blood. If a persuasion option does not appear, either read the "Report on the Toyseller" book in the Magister's vault or rescue A
The attributes are broken down into Strength, Finesse, Intelligence, Constitution, Memory, and Wits. For an Enchanter, the most important of these are Intelligence as it affects the percentage of damage dealt with magical abilities. If the player is interested in the Scoundrel or Huntsman skill lines they should also sink several points into Finesse as it affects dagger and bow damage as well as critical damage. Outside of these, Memory helps the player learn more skills and Wits is helpful for critical chance and initiat
In most instances, players end up in encounters after talking to enemy combatants. However, players should remember that the enemy is actually just talking to one of their characters. As such, they have up to three more characters to move around without triggering reacti