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NovemberRiot, It's Time To Throw The Whole Seraphine Away
It might seem a little boring for each side to have the same advantages and disadvantages, but there is enough variety that it's hard to notice. Also, it does make for a fairer experience and evens out the playing fi
During the first patch of the preseason, the marksman mythic items were a bit sad. They were bad enough that many marksmen opted into going lethality to synergize with The Collector. After some adjustments, however, they've started to gain some serious power. It's arguable which one is the best, but Galeforce is the most well-rounded opt
"Seraphine was independently created by Riot Games and was not based on any individual. Additionally, the former employee [Stephanie] is referring to left Riot Games trading card more than a year ago and was in a department and role that has no input whatsoever into the creative design proce
With Night Hunter (Passive), Vayne moves faster when engaging Champions. This ability works great with Tumble (S1), as this dash also gives her next attack a 40-percent damage boost. Meanwhile, her SIlver Bolts (S2) can either boost her damage, or get more attack speed with an emergency heal. Additionally, Condemn (S3) is a handy knockdown ability. Lastly, her Final Hour (Ultimate) increases her base attack and improves her Passive and S1 greatly - maximizing her combat potent
The Vigilant Wardstone is good in concept. The argument is that, obviously, any stats are better than nothing. Plus, extra wards are nothing to scoff at. There's a chance Wardstone is going to be an incredibly effective item at the highest levels of play. The problem is that games end so fast that supports can't even get a high enough level to build a Wardstone. It has the potential to change the game, but it just feels like a trap item right
Sunfire Aegis is pretty much the best tank item in the whole game. All the other tank mythics are situational, providing utility that is, of course, for babies. True connoisseurs of League of Legends know that death is the best CC, and Funfire provides the best damage. Even after the nerfs, it's just that g
However, looking at the active effect, it pales in comparison to the other items. It's the replacement for Hextech-GLP, giving an extra slow and root to champions that might need it. The damage is nowhere near as good as the other mythic passives, and the root is a bit finicky to land. Champions like Sylas can terrorize with the item, but without an easy way to land the root, there's no reason to build it over the other opti
Wards are important, which is why they've been given to everyone, but making them the responsibility of one or two support players significantly decreases the fun in playing with those champions with the expectation that they focus solely on map vis
The Collector is an impressive item that altered the marksman meta. One of Riot's intentions was to give marksmen various options that allowed them to still focus on building crit chance. This had its bonuses and drawbacks, of course. With crit being more accessible, items like Infinity Edge had their bonus crit damage toned down. Crit, overall, is still in a weak spot, but it isn't unvia
Archangel's on its own is a pretty terrible item, offering an underwhelming amount of AP for the high cost. When upgraded into Seraph's Embrace, the item gives some of the highest AP in the game that a single item can provide. However, that AP doesn't mean a whole lot without the ability haste to back it up. Considering Manamune (the AD-counterpart) gives ability haste, it makes no sense why Archangel's does
Additionally, her Surround Sound (S2) shields allies and gives them movement speed as well as healing. Lastly, Encore (Ult) damages and slows enemies on a line that extends if it touches enemy Champions and other all
His Mana Barrier (Passive) gives him extra defenses with a damage-absorption field that CDs every minute. Meanwhile, his Overdrive (S2) gives him an attack speed boost to open more devastating combos. His Rocket Grab (S1) can bring enemies closer to him, while Power Fist (S3) gives a knock-up critical hit. Lastly, his Static Field (Ultimate) marks enemies for a devastating damage-over-time - perfect for team fig
Everyone's favorite bounty hunter returns to Wild Rift to unleash havoc with her signature straightforward kit in League . Miss Fortune's Love Tap (Passive) gives bonus damage whenever she hits new targets, encouraging her to cycle between enemies. Meanwhile, her Strut (S2) gives her a passive speed boost whenever she isn't attacking, or activates for bonus attack speed. Her Passive also reduces the cooldown for this sk
Newcomer Seraphine offers quite an easy-to-use kit as a Support songstress. Her Stage Presence (Passive) enables her to cast her third spell twice while granting Notes to allies. The more Notes her allies have, the stronger Seraphine's basic attacks become. Her High Note (S1) is an AOE that deals more damage when enemies have less health. Meanwhile, her Beat Drop (S3) focuses on slowing, rooting, or stunning enem