Skip to main content

Blog entry by Elke Lanham

Battlefield 6 Should 'Kill' One Gaming Trend for Something New

Battlefield 6 Should 'Kill' One Gaming Trend for Something New

Battlefield 5 is only a couple years old, but lots of fans are ready for Battlefield 6 this year. What's more, EA and DICE seem ready to take another crack at the franchise. Battlefield 5 had been going strong with DLCs for a couple of years, but the developers say that the game wasn't as successful upfront as they hoped. DICE had done well supporting the game in the meantime, so there's a fan base ready to carry over into Battlefield 6 . Details on the next game are supposedly coming up this spring, so fans have time to speculate on what DICE is going to take or leave from the last g

Time can only provide that perspective to Need for Speed . Gameplay-wise, the series has been all over the place, with each release between Need for Speed: The Run and Need for Speed Heat making significant changes to handling, sense of speed, and other pivotal gameplay aspects. Mechanics in the last four or five Need for Speed games have basically been a testing ground for different gameplay styles, rather than a consistently improved driving model. Paired with narratives wildly differentiating from uninteresting to excruciatingly irrelevant, Need for Speed as a franchise has been anything but consistent in design, as well as critical/commercial recept

EA's been in a strange place the last few years, with its premier non-sports titles ending up on the backfoot compared to similar titles. Battlefield 5 's disappointment made way for games like Call of Duty: Modern Warfare , and now Black Ops Cold War , at the mainstream first-person shooters. Need for Speed has been supplanted by simulatory and arcade-like experiences such as Forza Horizon or Dirt 5 . Ironically enough, EA even acquired Codemasters to expand its racing catalogue beyond just Need for Speed . Yet, while Codemasters will continue with its own independent racing projects, Need for Speed 's developer will assist in Battlefield development this y

Lots of shooter fans probably remember the battle royale explosion from a couple years ago. It started with PlayerUnknown's Battlegrounds and expanded from there. There's lots of games known chiefly for battle royale action, like Fortnite and Apex Legends, but a lot of established franchises like Call of Duty added battle royale modes to capitalize on the craze. Battlefield 2042 updates|https://battlefield2042play.com/ was no exception, but Firestorm wasn't a huge hit. Fortnite was already out by then , and Apex Legends came out a short while later. Firestorm got some praise for creativity, yet failed to draw in players from its well-established competit

The final thing that set Battlefield 3 apart from later additions was its DLC setup. While Battlefield Premium was an interesting system, and free content for Battlefield 5 was a welcome change of pace, the expansions of Battlefield 3 worked so well because of how different they were. The excellent Close Quarters expansion focused purely on Infantry play, with Call of Duty -sized maps highlighting how strong Battlefield 3 ’s boots on the ground combat was. The Armored Kill expansion did the opposite, giving fans of vehicle-based action some content aimed directly at that playst

The release of Battlefield 6 is a lot closer than it seems, as the game is slated to make its debut during 2021’s holiday season. With a spring reveal confirmed alongside an increased player count, fans have already started to get excited about the next entry in DICE’s flagship series. Though the exact player count has not yet been specified by DICE or EA, leakers have claimed that it will see both teams made up of 64 players. With a 128-player count being twice the size of the one seen in the most recent Battlefield games, this change is a massive

At the same time, maps being too large would be a major issue, as one of the biggest criticisms of Battlefield 1 and Battlefield 5 is their overly large map design. Many locations feel like they have no sense of flow, with huge fields full of empty space and a lack of interesting areas inside some of the maps. Though these play spaces were bigger than the ones seen in Battlefield 3 and Battlefield 4 , they also lacked variety and memorable locations to fight through. With the maps in recent Battlefield games lacking a sense of direction, simply increasing the size will not w

A piece of somewhat troubling news regarding Battlefield 6 ** development has surfaced, as DICE is officially getting help from Need for Speed ** ’s studio Criterion to finish the game. It is quite understandable that EA would want extra help on the development of one of its flagship games. In the past, EA has called the upcoming Battlefield title the biggest game in the history of the franch

In an interview with Polygon , EA’s chief studios officer Laura Miele told that this year’s Need for Speed title would be delayed until 2022 so that Criterion, the studio behind the game, could help DICE with the development of Battlefield 6 . Miele made it clear that there is nothing wrong with the upcoming Battlefield title . Both the studio and the publisher expect the title to be a quality one, but the ongoing COVID-19 pandemic forced employees to work from home, which affected productivity and schedule. In that regard, a helping hand from Criterion is indeed a reasonable step to fulfill all of Battlefield 6 ’s potential. According to Miele, the game is internally viewed as a love letter for fans, which should be a promising sign for players. She also added that DICE LA is also on board, as well, meaning that the latest Battlefield is now a three-studio collaborative eff

  • Share