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Blog entry by Stephaine Lester

To Make The Elder Scrolls VI Incredible, Bethesda Needs to Look Back at Their Past

To Make The Elder Scrolls VI Incredible, Bethesda Needs to Look Back at Their Past

neglected_jade_plant_coming_back_to_life_2-1024x683.jpgOn that note, a patch of land to call your own would be a welcome addition to The Elder Scrolls VI. We saw moderately open-ended building mechanics introduced in Fallout 4, and while there were many flaws with it, there were still a lot of powerful tools at your disposal. We're also seeing some light town-building in the upcoming mobile title The Elder Scrolls: Blades, so perhaps this is an idea they’re already tossing around for the sixth entry. It would be interesting to see Bethesda try and take this newer mechanic and redefine how exactly it wo

The announcements of Starfield and The Elder Scrolls 6 generated a lot of excitement among fans, but the long silence has dampened things pretty considerably. Bethesda swears that Starfield will be worth the long wait , but before too long, it's going to have to give fans something. This engine overhaul is worth getting excited about, to be sure, but it still pales in comparison to any actual, solid news on either Starfield or The Elder Scrolls

During an interview with Wired regarding Skyrim, Howard stated that procedural generation was used to create infinite quests. NPCs and enemies also used procedural generation when fighting or spawning into the world. It’s likely many of these aspects will appear again, but there could be some randomization in dungeon layout on top of t

Information about the game is still scant regarding setting, gameplay, and story. However, according to creative director Todd Howard in a recent interview at the Develop: Brighten Conference , fans should be excited for what’s coming from a technical standpo

This development raises a lot of questions about the future of a lot of Bethesda projects. The two biggest Bethesda games on the horizon, Starfield and The Elder Scrolls 6 , were both announced back in 2018 during E3. Both projects got brief announcement trailers, and both fell to radio silence over the two years that have passed since, with only brief indications they're still in development serving as news updates. The Microsoft buyout makes the status of Starfield and TES 6 on PS5 unclear, too, which is further complicating the fact that fans still know next to nothing about either g

There was also mention that NPCs and the cities they reside in would play a larger role in Starfield. This could simply mean larger cities with more NPCs, but it could also imply that cities and the NPCs that inhabit them will have more depth, unique mechanics, and adapt to the player’s actions and progress in the main storyl

Posting on Twitter and sent to us via email, Bethesda teased what fans can expect at this year's E3. Admittedly, there isn't a lot to go on and the full showcase is just speculation for now. Although there's no location just yet, Bethesda's E3 showcase will take place on Sunday, June 9 in Los Angeles at 5:30 PM PT. The tweet showed a theme of "Be together" as it gathered various mythical creatures and monster's from the company's back cata

New details about the mysterious Starfield tips|https://starfieldgalaxy.com/ project have come to light and it looks to be an absolute game-changer for Bethesda, to the extent that Skyrim will seem like Morrowind when Oblivion came

Considering last year's E3 showcase was so big for Bethesda, it will be interesting to see how/if the publisher can top it this year with newness, while addressing recent failings. As the tweet jokes, keep refreshing Walmart Canada to look for leaks — a subtle jibe at RAGE 2's release being spoiled ahead of time . Either way, Bethesda's all-star showcase could fill that large gap left by Sony skipping E3 20

Bethesda's secretive space RPG Starfield is almost certainly going to miss 2021, as suggested by recent reporting about the state of the games industry. The COVID-19 pandemic is said to be affecting the industry so badly that the 2020 fiscal year was effectively " lost " in terms of development schedules, and publishers are learning to keep target release dates under wr

The company has developed a new engine tool that allows the development team to create a larger landmass for their world. It’s unclear if Howard was referring to a landmass continent, or perhaps multiple planets given the sci-fi genre of the game, but the size of the overall map will be large in any c

The damages of the COVID-19 pandemic could affect the industry for years, an anonymous publisher told Fanbyte 's Imran Khan , who retweeted his reporting on April 8 in relation to Bethesda's Deathloop being delayed to September 14. " The truth is, players aren’t going to get every video game we - we, as in every developer - want to put out this year ," the designer of an unspecified game was quoted as saying. " That sucks, but it’s the truth. We don’t want to put out a mess, we want to put out the best games we can, and we’re moving at three-quarters speed on average days and way less on bad days. " Twitter news sleuth IdleSloth84 claims that this is may be in reference to Starfield , but no official confirmation of a "delay" for the game with no confirmed release date has been provided at publication t

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