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DecemberHow Battlefield 6 Can Be Even Better Than Modern Warfare
Once Battlefield is back on the map again and Call of Duty doesn't lose steam, that once ubiquitous debate could make its return. Call of Duty will need to find another way to reinvent the wheel like its done countless times before. Assuming these two fall in line and each game sees its own unique success, fans will be happy to engage in this discussion ag
Used to be that Battlefield was further ahead of the game in terms of weapon and equipment customization than Call of Duty was. Back when the game came out, Battlefield 3 introduced a weapon customization system that wasn't constrained to this one attachment, one playstyle method that Call of Duty swore by. Battlefield 3 allowed three particular customizations for most primary weapons in the game: sights/scopes, barrel types like silencers, and under-barrel attachments like grips or launchers. The game also allowed more flexibility in primary weapon choice, instead of Assault classes exclusively using assault rifles or Support classes only using light machine g
There's options, and in a game like Battlefield , options are what make the games interesting. Implementing a Gunsmith-like system would make the soldier classes feel less linear/restricting, whilst also allowing players to fulfill specific roles dependa
In a game like Battlefield , Gunsmith almost makes more sense to include than in Modern Warfare . Weapon balance in Battlefield 2042 Walkthroughhas been spotty at times, but the expanded weapon customization introduced in Battlefield 3 compensated for that in a big way. If anything, expanding the systems that were introduced in Battlefield 3 and 4 into a Gunsmith-like system could help differentiate teammates/opponents from each other. Since every player picks one of four soldier classes, there'd be a lot of overlap between players' choice of weapon and equipment. Classes were constraining to a specific gameplay style, like how engineers were almost strictly close-range fighters with S
To do this, Battlefield needs to capitalize on what makes it special , come up with a unique and defining feature, or even both. One major thing that Battlefield still has over every other shooter out there is the sheer destruction the Frostbite engine is capable of. Destructible environments have been a mainstay for the franchise since Bad Company 2 , but it's become such a non-factor in recent entries. Emphasizing how destruction can change Battlefield 's battle royale would be a perfect integration of core mechanics with things like mortar strikes, more vehicles, anything to dial in on the chaos Battlefield does b
Battlefield has the capability of generating a successful battle royale game, but the support and care has to be there. Additionally, the franchise needs to bring something new or unique to the table to encourage players to opt-in. Where many aspects that made Battlefield unique before are now core portions of most battle royale games, there's still signature aspects of Battlefield that DICE can take advantage of. Regardless, if fans lost a little faith with Firestorm's failure , there's absolutely a chance for the next battle royale mode to be bet
Team composition and/or dedicated roles in Call of Duty multiplayer is a very rare thing. Average players will stick to their favorite guns and perks in Modern Warfare , and the match will play out to various results. It's a highly open-ended approach that's proved to be the boon of the franchise thus far, but Battlefield handles things a bit more traditiona
Then the Modern Warfare reboot implemented Gunsmith , which leveraged its perk systems with an obscene level of weapon customization. Players could choose up to five different attachments from a selection of nine categories, ranging from weapon muzzles to ammo capacities. The freedom in choice is massive, allowing for various builds on weapons that would either be invalidated or at least considered weaker in previous Call of Duty games. Loosening the attachment restrictions has lead to a wealth of variety in weapon choice and customizat
On a related note, Henderson briefly touched upon the topic of free-to-play. Lately, it’s becoming more common to see paid games implement some sort of free-to-play extension on the side, such as Call of Duty: Warzone and the multiplayer for Halo Infinite . And with EA and DICE potentially adding a battle royale mode to Battlefield 6 , it led Henderson to wonder, "could EA and DICE be planning a F2P Battlefield experien
As a result, Battlefield 5 's Firestorm became unplayable for many fans of the mode , effectively killing any interest in Battlefield 's attempt at battle royale. So many other battle royales just offered more enjoyable versions of the same core experience, so players abandoned the experience. Though partially due to the issues with Battlefield 5 's core multiplayer modes, Firestorm also seemed to lose support from the developers as they shifted focus to fixing other modes. Lack of support from both ends basically let Firestorm die off without so much as a whimper, which is a shame because there were certainly good bones in its structure despite its many shortcomi