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DecemberWarframe Removed Microtransaction Because of One Player
When Carter and the rest of the development staff looked at the ~$137 purchase history of a man who really, really wanted to find the perfect fur pattern for his in-game pet, they realized they had essentially created a slot machine that impulsive players would gamble away significant amounts of money on. While many studios would consider this a big win, Digital Extremes made the decision that this kind of activity wasn't healthy for the playerbase in the long run. As Carter explained, it wasn't long before the 'gambling fur randomizer' was removed from the game entir
This year sees two new additions: the Dex Liset skin for your lander and the Excalibur Dex Noggle, which is basically like an in-game bobblehead decoration. You get both of these just for logging in, with no challenge requi
Microtransactions have been an increasingly touchy subject for gamers in the last few years, especially since Star Wars Battlefront 2 found itself in the spotlight after DICE pushed consumers too far. Game developers have been hard-pressed to find innovative ways to increase revenue earned from titles, but today's story is something else entirely: the developer of Warframe removed a microtransaction because it proved too successful. While some studios purposefully target high-spending gamers (who hold the industry nickname of "whales"), one man's click-happy purchase binge changed the philosophy of the Warframe crew fore
It's the hardest question to answer because there is no perfect solution and rely on our community being helpful in a coop game which can only get you so far. The design elements for returning players, figuring out what is going on is really making sure tutorials are accessible and actually interesting to engage with. We've added things to make the elements of the game more visible, we've simplified the UI in many ways to ensure you're only seeing what's relevant to you, but at the same time the systems are very hard to explain because you have access to them right away, so it's a constant struggle.
We cover a lot of games here on TheGamer , but one game that doesn’t get nearly as much coverage as it deserves is Warframe . For years now, Warframe has quietly been gaining momentum, gathering up players, and slowly but surely branching out into every console under the
Pyrana Prime is arguably one of the best sidearms in the game. If there’s a good combo out there, it has to be a short ranged weapon, such as the Tigris shotgun, alongside an automatic rifle or submachine gun, such as the Akstiletto. That combo in particular worked amazing for myself, until I recently switched to the Supra Vandal assault rifle, which makes the Pyrana Prime the perfect sidearm. Not only does it have a widespread of so many pellets, but it’s essentially an automatic, as holding down the left mouse button will blow through a horde of enemies in a matter of seconds. Like the many other Prime weapons, there are some advantages and disadvantages when compared to its standard version. The biggest, and really only two disadvantages to the Pyrana Prime is that it deals less damage and has a slower fire rate. This is fortunately made up with a higher accuracy, crit chance/multiplier, magazine size, and status chance. In addition, the reload speed is 20% quicker and most importantly, the damage fallout is much wider, with a larger spread. It also comes in the all too familiar black and white color scheme, along with the gold trim. When using an assault rifle, this immediately gets assigned to the secondary slot.
Last year, Warframe Updates came to the Nintendo Switch in a move that was so technically amazing that we’re still not quite sure how it was done. Warframe is not a light game by any means--some of the latest open-world updates can tax a mid-range PC--but it runs so smoothly on the portable system that it boggles the m
Starting with the Warframe itself, last year’s rework did a number on Limbo. Because of this, Limbo has become a strong contender for one of the best Warframes to play as, but it comes at the cost of a higher difficulty curve. There are frames such as Ember or Rhino where their skillset is pretty straightforward in what they do, and fairly easy to play as. Limbo on the other hand requires a little bit more skill to properly utilize. The whole idea with Limbo is that he is able to move and send others between dimensions through a Rift. You’re able to trap enemies within the Cataclysm bubble, not unlike Frost’s defensive bubble, and nullify damage attacks from outside. This pairs amazingly well Limbo’s second ability which essentially freezes everyone inside the bubble, although they’re no longer able to take damage outside of the existing damage-over-time, and melee. The first and third abilities are a little trickier to work with, as Banish literally sends enemies to the other dimension, which can cause some confusion for other teammates who are unfamiliar with how Limbo works, and Rift Surge attaches itself to those inside the Rift and essentially helps suck in more attackers whenever someone is killed.