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DecemberBest Games Like Minecraft
Set in the 25th century, thisone goes well beyond the bounds of Earth, as players assume the role of an astronaut set to explore, gather materials, and settle interplanetary. While not crawling with enemies like Mojang's game, Astroneer tests players' mettle in different ways, namely through the hostile environment. Everything from deadly plants to suffocation and active geysers can harm this brave astron
Looking back at my own experiences, my situation isn’t too much different than a lot of the experiences seen in the younger crowd who are being introduced to Minecraft missionsor Wii Sports today. It might seem silly at first, but the appeal of these games is so vast and varied that it’s difficult to be scared away from gaming that badly. It’s an age where what defines a game is so ambiguous and diverse that it’s near impossible to be turned off by absolutely every title on the market. This is why games are such a fantastic medium today; there’s just so much to play. New niches are being formed and filled as we speak and even the most jaded, cynical technophobe would have to find some aspect of a video game that’s worth a considerable look. It’s hard to explain what exactly makes games so magical, since we all have our own little moments of fascination with games, ones that kept us playing throughout the entire story and into the sequel.
Another spin-off, Minecraft Legends takes a stab at the strategy genre, albeit with an action-focused gameplay loop. Similar to Dungeons , this title seems to be designed to function as a gateway option to a genre that tends to primarily attract hardcore players. The result is a game that incorporates most strategy fundamentals, just in a simplified f
Over the past few weeks I’ve spent a frankly irresponsible amount of time on my 3DS, a great deal of it with A Link Between Worlds . But when I wasn’t busy rescuing princesses from other princesses (or, uh, doing actual work for the site) I was delving into Bravely Default . Not just the full game, but the demo. Most of us have, at one point or another, obsessively played a demo for a game that had us hyped, but what may surprise you is that I’ve sunk over 10 hours into a single playthrough of this one. Any way you slice it, that’s a lot of content for free software. Well, I say "any way," but it comes pre-sliced, vertically.
So what convinces us to play games in the first place? To answer that, you’d need to look at every game ever made, because that’s the solution. Because of everything games can, have, and will ever do.
Capcom took a similar approach in 2010 with Dead Rising 2: Case Zero, although that was turned from a demo into a 10 dollar downloadable title. Set in a small town entirely separate from fortune city, it still offered a streamlined version of the core Dead Rising experience – a sandbox packed with improvised weapons, hundreds of zombies, and scattered survivors to save within a set time limit. Players got a cheap taste of the full game without spoiling anything, and their stats carried over to reward the investment of their time and money. It’s impossible to say exactly how Case Zero impacted Dead Rising 2 in terms of sales, but I can testify that it’s what sold me on buying the full game.
A lot of us remember our very first video game rather fondly. While I’m not going to explain my own life story, I will say that I was first hooked on video games through my older cousins’ Sega Genesis systems, specifically the Sonic the Hedgehog series. Much of my interest in gaming as a whole came from the Yuji Naka-created mascot. It wasn’t the only set of games on the Genesis available to me at the time, but it was without question the series that hooked me. It began my own journey humbly, but in retrospect, it’s actually quite difficult to articulate why it was so interesting to me. This is a situation that many of us recall, but rarely ever examine deeply. Think about your first video game, the one that convinced you to pick up a controller and keep playing till the end credits, the one that convinced you to try another game afterward. What exactly was it about that first game that hooked you and urged you to keep playing from then till today? In essence, what appealed to you about that game that made you "a gamer"?
The goals are to collect resources to craft items, allowing advancement through better tools which give way to more goodies and town expansion. At the same time, players can gain wealth and town favor, as well as take on various dungeon f
During the early 90’s, many of us were involved in, as coined by James Rolfe, the "bit wars," the point where competing systems developed a brand loyalty with the consumers. It was a Genesis/SNES world and the market intended for you to pick a side. But those of us who were first exposed to video games during this time didn’t originally intend to side with either Sega or Nintendo. While there were certain characteristics of each console that we preferred, our focus was never on what games were better. The first big step for any future gamer is one devoid of partisanship in the gaming community; when you first enter the gaming world, you aren’t involved in the console wars. In fact, they did not exist to you back then. I personally chose Sonic the Hedgehog as my "gateway game" simply because I liked who he was as a character. I liked his cool blue color, his tough-guy stare, and the acrobatic nature of how he moved. Level design, physics, replay value, music, even the buzz term "blast processing" meant absolutely nothing to me. It was Sonic himself that captivated me to join the gaming world.