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Blog entry by Linda Rapp

Best Secondary Weapons In COD: Mobile

Best Secondary Weapons In COD: Mobile

This submachine gun is great when it comes to damage-in fact it is the best submachine gun in that regard. Pharo is particularly good in close quarters combat but it can also be lethal in midrange. It has a damage of 49, an accuracy of 49, a fire rate of 68 and a range of 43. This gun is particularly good because of its mobility. Even though all submachine guns are practically lightweight, this is by far the b

[ Guide ] Wuthering Waves Gift Codes \u0026 How to Redeem Them - GamerBravesFinally, some of the newer gameplay systems from Call of Duty: Black Ops Cold War should be considered. The armor mechanic, for example, would fit with the fast-paced nature that Call of Duty Mobile Zombies would likely be striving for. The new Zombies meta of perk tiers, ammo mod levels, and field upgrades would keep fans playing for a long time as well. A mini-map system could be added to help new players get familiar with the mode, while looting ammo and grenades from Zombies could keep matches progressing quic

Call Of Duty: Mobile features multiple gaming modes that should appeal to most people's needs through their variety of weapons. To maximize user satisfaction, one is allowed to go into battle with a secondary weapon that, when used properly, can deliver immeasurable efficie

Though this gun has quite an impressive accuracy, the fact that it offers opponents respite between shots can be quite bothersome. It rapidly fires 3 rounds and then takes a second to fire another 3 rounds. That split second can be all it takes for a skilled sniper to off a player. That said, the rest of its specs aren't so bad. It has a damage of 42, an accuracy of 63, a range of 43 and a fire rate of 75. Also, the noise this gun makes is a dead give away. Even if one is not visible on the map, the sound is hard to m

A sniper should take the high ground to have a better look at his opponents. A coordinated attack could easily thwart the best sniper so using a rifle while standing out in the open should be avoided as much as possi

This gun has an accuracy of 62, a damage of 43, a range of 50 and a fire rate of 60. The GKS is also impressive when it comes to mobility and its accuracy from midrange is superb as well. Putting all the pros together, it's one of the best guns to use in Battle Roy

Beyond subscription services and general advancements, the mobile industry has a lot of room to grow. It'll be interesting to see where mobile games go in 2020, but for now, here are the top 10 mobile games of 2

There are plenty of gem-matching like games on the mobile market, and Grindstone flips this classic on its head. Combining this matching style of turn-based tactical gameplay makes a uniquely addicting mobile game where players create chains and consider the tactics of landing situations. Moreover, there's some customization and better combat abilities that fully flesh out this game, meaning it's truly not just another mobile game but a unique adventure for Jorj through Grindstone Mount

A gun with a big mag capacity is good and all, but overdoing it in this area can be disastrous. Increasing the mag capacity of a gun drastically reduces the player's movement and ADS speeds, all the while lengthening the reload time of the wea

Plentiful mini bosses helped to make the mode overly difficult as well, with the extreme health of Zombies and hellhounds only adding to this unnecessary level of difficulty. Worse, instead of proper Wonder Weapons, regular guns were just given a Pack-A-Punch camo and a stat boost. Only obtained through limited time item crates in the in-game story, those that did not spend money to obtain the guns were at a severe disadvantage in the mode. While having a limit on how far players could get was bad, and throwing random enemy types into the map was worse, it was a lack of balance that truly made the mode unfun and served as a nail in the coffin for Road Mongrel Dari Secret Cache Call of Duty Mobile Zombi

The player might feel confident in the number of bullets their gun can carry at a time, but they've actually set themselves up to be freebies in a match . Someone will be best served with a fast mag that carries a serviceable number of bullets but reloads really quic

Aside from a lack of high round gameplay options and no map pool to choose from, the Zombies content that was available in Call of Duty Mobile was nothing like the original versions of said content. For example, the mode launched with the Shi No Numa map from Call of Duty: World at War . An early map that introduced hellhounds and had a fairly simple playstyle, the flow of the map was damaged heavily by the inclusion of Zombies mini bosses like the Avagadro from TranZit, Brutus from Mob of the Dead, and Napalm Zombies from Shangri-La. Not only did these enemy types make no sense on Shi No Numa, but they hurt the map’s tone and aesthetic, something that was already damaged due to some over-the-top original boss enem

Any player looking for some serious rapid fire action and an impressive damage to go with it will definitely settle for the PDW-57 SMG. This gun has a fire rate of 75 a damage of 42, an accuracy of 49 and a range of 43. But what truly makes this gun great for rapid fire is its mag size. For a sub machine gun it sure packs a lot of bullets. With this gun players can confidently jump into any fight and still have some rounds left-like a mini

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