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Blog entry by Sunny Christopher

How To Play As Revenant In Apex Legends

How To Play As Revenant In Apex Legends

This section is dedicated to in-game tactics to improve gameplay. He covers aim optimization and movement strategies, as well as more basic concepts like high-ground advantages and peeking tactics. Clearly, every one of my random squad mates read this chapter, as they love to drop in the elevated platforms at Train Yard and do nothing but peek until someone one-shot knocks them with a Longbow from across the

Mobility inspires stealth: Unlike other Legends, Revenant has Passive traits that boost his crouching and climbing mechanics, effectively motivating stealth-inclined movements in the game. Compared to other Assault characters, these qualities make Revenant an ideal assassin, perfect for players who love springing upon enemies for quick ki

That said, they haven't exactly excelled with that role in the long run. They can be useful in the very early game, as they do increase the damage done to unshielded opponents. But even with this upgrade, both the Mozambique and P2020 firmly remain the most maligned weapons in the game. Back to the drawing board with this

As a result, when developer Game Freak announced that cuts made to the national dex, fans were understandably upset. use Apexherozone here is the most profitable franchise in video game history being chopped down because, according to Game Freak, creating every single Pokémon from the ground up would be a tremendous drain on resources and take years to compl

Bloodhound's tactical ability is his "eye of the Allfather" a powerful recon ability that allows Bloodhound to see enemies through walls. This ability alone makes Bloodhound an oppressive offense character, as it is incredibly difficult to avoid a good Bloodhound pla

For simplicity's sake, let’s say Apex Legends has a player base of 1,000 players, ranging from somewhat active to very active. Ten players comprise the top 1 percent and 990 people would comprise the other 99 perc

Weeks later, I invested in a gaming PC and revisited the chapter in the process. His advice impacted how I think about accessories. For example, I learned all about mouse DPI (dots per inch, for those of you who were are clueless as I was) and the relative benefits of different mouse pad sizes (big movements require a big pad). I learned wireless accessories can cause latency issues. I studied the pros and cons of different monitor sizes. I currently have a 30" monitor, but he posited a strong argument as to why I might choose a slightly smaller one in the future (essentially, something too big makes it hard to follow everything that’s happening on the scre

Truly random matchmaking allows so-called "pub stompers" to cannibalize less-skilled players. And, as annoying as it is for top players to constantly have to square off against other sweaty players when they're just trying to have fun with friends, it's also demoralizing for lower-skilled players to have to face off against pros and keep getting beaten over and over ag

The majority of people complaining about SBMM seem to be in the top echelon of players. Their complaints are valid. But it’s important to look at this as a mathematical challenge. The reality is that without SBMM, even middle-of-the-road casual players have an extremely high chance of being consistently matched with top players against whom they don't stand a cha

It's safe to say season four has a lot of potential to right some wrongs of the previous season - and just as much potential to wrong some rights. What Respawn's going to do is anyone's guess, though the fans certainly have their own ideas on what worked and what didn't with season three. That said, here are five things we'd love to see in season four, as well as five things that Apex Legends is probably best off leaving beh

SBMM needs to exist because if the top one percent of players spend more than 300 times as much time in the game than any player in the bottom 10 percent, then in a true random system, the low-tier players will consistently be matched in lobbies with these top one percent players who play the game 300 times as much as the no

Some have suggested that instead of matchmaking based on skill, lower-skilled players should grind harder and play better in order to compete with top players. First of all, not everyone has 3,000 hours a year to put into a video game. But more importantly, I'm not really sure how a person can improve when they're getting clobbered every game. After a certain point, it probably wouldn't matter anyway because the player would eventually find a different game that's more fun for t

The following is full of assumptions and made-up but easy-to-understand numbers. The goal is to illustrate the math driving the SMBB argument as there’s no accurate game data publicly available for these calculati

There's been a Skullpiercer-shaped hole in the hearts of Wingman & Longbow fans since the Skullpiercer was removed from the loot rotation. Or more astutely, there are some heads lacking holes because of it. And that's a prob

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