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Blog entry by Armand Durack

Apex Legends: 10 Best Legends To Play In The Current Map, Ranked

Apex Legends: 10 Best Legends To Play In The Current Map, Ranked

With void walking capabilities and Dimensional Rift at her disposal, it is not hard to see why Wraith ranks in at number two on a map that requires mobility. Gaining the high ground and escaping a disadvantageous fight is the name of the game on World’s Edge. Phasing out of danger or into a flanking position is where Wraith excels at the individual le

Caustic only shines when the circle is small enough to force enemy teams into condensed areas with little to no room around the traps. His position on this list is due to his lack of speed and limited utility in the current

Pair him with me, who couldn’t solve a puzzle even if it were designed for a five-year-old. Portal 2 had me banging My Web Page head against the wall. I didn’t understand how he could see so many things I didn

Another master of intel, Bloodhound feels like he should be higher on the list for how fun he is on World’s Edge. Yet, his scan isn’t always viable if the distance is too great between teams. This happens often in wide-open areas between drop hubs and in city fights where the distance between buildings, or even between the top and bottom floor of the high ri

These thematic Battle Pass skins are intriguing as they play into the Jekyll-and-Hyde aspect of the trailer. Skins sometimes connote a nod to the game's lore, such as the Wraith Voidwalker skin. While it may be a stretch, it's possible that the two-faced theme may end up with Lifeline, Wraith and Wattson usurped by darkn

I’m prepared to continue searching for that elusive perfect duo partner. I just want someone who likes long walks on the beach (of Geyser in World’s Edge), enjoys watching movies (as long as they're character reveal trailers) and loves to travel (as long as it's by dropsh

It is far more common for Octane to run away, leaving his teams banners behind, when the 3rd, 4th, and 5th teams show up to an engagement. Octane falls in the last place simply because his movement only benefits one person on the t

Finally, Bloodhound's "Beast of the Hunt" increases his speed while allowing him to see through smoke and gasses alongside buffing his other abilities. The recent buff to this ultimate allows Bloodhound to use this move for a longer duration and gets it faster. This ability alone can turn the tides of bat

Some have suggested that instead of matchmaking based on skill, lower-skilled players should grind harder and play better in order to compete with top players. First of all, not everyone has 3,000 hours a year to put into a video game. But more importantly, I'm not really sure how a person can improve when they're getting clobbered every game. After a certain point, it probably wouldn't matter anyway because the player would eventually find a different game that's more fun for t

In team games, competitive players form squads based on a variety of factors. These include things like play styles, players' individual strengths, communication and the all-around ability to tolerate one anot

But back then, your duo partner was limited to whoever was around. You might play with your siblings because you'd get grounded if you didn't let them join you. Or, you could find yourself playing with the smelly kid from school only because his button smashing tactics got you further than you could ever get on your

Mirage’s ultimate is not only a good escape tactic but also can be used to sneak up on an unsuspecting enemy while your team engages from another direction. Mirage makes the top half because of his ability to distract and maneuver around the enemy te

Bloodhound's tactical ability is his "eye of the Allfather" a powerful recon ability that allows Bloodhound to see enemies through walls. This ability alone makes Bloodhound an oppressive offense character, as it is incredibly difficult to avoid a good Bloodhound pla

SBMM needs to exist because if the top one percent of players spend more than 300 times as much time in the game than any player in the bottom 10 percent, then in a true random system, the low-tier players will consistently be matched in lobbies with these top one percent players who play the game 300 times as much as the no

His passive "tracker" allows him to see enemy footsteps or where they interacted with items on the map. This allows him a powerful tool that can inform him of if an enemy is close by, or if a building has been loo

The master of Mobility, Pathfinder is the perfect champion for World’s Edge. He can zipline his team up high (where most gunfights are won) to shoot down on enemies. He can grapple in and out of fights with e

With Season 3 chugging along in Apex Legends , it is time to address the differences that the World’s Edge Map brings with it. The fights seem to take place in one of two locations: wide open fields with limited cover and densely built areas that require vertical gunp

This is a tough problem, and unfortunately, I’m not paid enough to solve it. But I would recommend that the game consistently adjust and re-roll lobbies based on performance in the previous games played in their recent histories. So, if a strong player plays two or three games in a row alongside other players at their skill levels, they default to easier lobbies for a while regardless of their own skill levels. Us potatoes will be fine with this as long as there are occasionally some lobbies where it’s possible for us to win as well. Regardless of how it's implemented, if SBMM is in the game, it should still always feel as though a player is facing off against random lobbies in public ga

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