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December5 Video Game Franchises That Died This Decade (& 5 That Came Back To Life)
When the original Fable was in development, the game's director Peter Molyneux talked about his plans for the game, which at the time was codenamed Project Ego. The main idea was that players would pick up the controller on a 15-year-old whose parents were killed, and in a journey of revenge, players would guide their avatar through an RPG experience shaping their avatar from a teenager to an adult with total freedom of their path. Their avatar would grow up along with the world—there was a famous example that players could plant an acorn as a child and then see it grow into a tree by adulthood—and eventually have to save the entire world on their journey. It was a lifelong pursuit, with players raising up a character from childhood all the way to old
However, when looking at the long list of Microsoft and Sony franchises that could make the jump to next-generation hardware, it's fairly evidently who has the edge. Taking star power and prominent, marketable franchises into account, Sny is packing several massive names that are each easy system sellers. Horizon, Spider-Man, God of War , The Last of Us, Ratchet and Clank, Uncharted; these are all series that are offering fresh, interesting concepts that fans are clamoring to see more of, and that's without even mentioning all the currently dormant franchises that Sony could dip its toes back into as w
Meanwhile, Microsoft can't boast the same number of significant system sellers. Halo: Infinite is undeniably a massive draw, but it's far from something entirely new for the franchise, especially with Microsoft continuing to pump out fairly frequent Halo titles over the past decade. Naturally, Xbox could provide followups to titles like Crackdown 3, Sea of Thieves, and Recore, but very few of these games managed to impress players or build giant fanbases when they launched during the Xbox One's life cy
The Mass Effect trilogy is a crowning achievement in gaming. These three titles came together to tell one epic story, and players' decisions in one game influenced events in the sequel. After wrapping up the trilogy, BioWare got to work on a successor, Mass Effect: Andromeda . This new story came out to a lackluster reception due to its buggy nature and unexciting gamep
One of the joys of playing Breath of the Wild is its sense of freedom. Like any open-world game, there are always limitations, but the magic comes when a developer can give a sense of freedom while successfully hiding the limits of its virtual world. Breath of the Wild excels at this. Fable should not copy Breath of the Wild's open world as Fable has its own beloved gameplay and style, but a next-gen Fable would do well to make the revolutionary step forward that made Breath of the Wild so endearing and engaging for the Legend of Zelda franch
There are actually a couple of different LEGO games available on Xbox Game Pass at the time of this writing, but LEGO Star Wars 3: The Clone Wars is arguably the best of the bunch. The LEGO games have been offering their familiar brand of local co-op action for years now, and while each game is more or less the same, they all have their own little quirks to help them stand apart from one another. Plus, fans can play through LEGO Star Wars 3: The Clone Wars on Xbox Game Pass as a refresher while they wait for the release of the upcoming LEGO Star Wars: The Skywalker Saga video g
Whenever it comes to fun local co-op game options, it's never a bad idea to check out Minecraft . Minecraft allows for up to four players to play together in split-screen, giving them complete freedom to explore, build, fight monsters, and more. When players really get into thoroughly exploring their Minecraft world, the game becomes impossible to put down, giving players countless hours of genuine entertainment with frie
Children of Morta is a rogue-like action-RPG that has players take members of the Bergson family through dangerous dungeons, battling monsters, fables comic 2025 leveling up, and earning things for their home. The game has a great sense of progression and a lot of forward momentum, so even in failure, players always feel like they're making a difference. Playing through Children of Morta with a friend in couch co-op makes the game that much more fun, and with each Bergson family member being distinctly different from each other, the game caters to a lot of different play-styles and preferen
What was possible for open-world RPGs in 2004 versus what can be achieved now is drastically different. There are some exceptions, Morrowind managed to bring a well-realized open world to the Xbox, but Fable, visually, was a far superior game, obviously leading to restrictions in other areas. The core elements of RPGs have remained the same, but morality systems are an exception. For the past few decades, what gamers want out of a morality system has shifted dramatically, and with it, the way that gamers think about a narrative as a wh
The gaming landscape has changed considerably in that time. With the new generation of consoles came new standards for design, and while Fable , for the most part, holds up in terms of gameplay, there are mechanics within it that may have trouble in the new wave of video games. Specifically, there are bound to be difficulties with Fable's handling of morality, and with how significant the mechanic is to the game, it may create other hurdles as w