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Blog entry by Willis Stephenson

I've Put 1,000 Hours Into Overwatch - Here's What I Want From Overwatch 2

I've Put 1,000 Hours Into Overwatch - Here's What I Want From Overwatch 2

stock-market-tracking-and-stocks.jpg?width=746&format=pjpg&exif=0&iptc=0We also need to talk about loot boxes, since Overwatch was responsible for increasing their popularity outside the mobile space. Ultimate Team was already a thing, but Blizzard showcased how easily cosmetic items could be monetised through random packages of goodies earned by either levelling up or buying them outright. I had friends who would set aside entire evenings during seasonal events to grind for boxes, hoping that Blizzard would be kind enough to let a legendary skin fall into their laps. None of them were playing for fun, Highly recommended Resource site instead waiting for that brief hit of serotonin that comes with a rare drop. Or they could spend money, and as the profits have long shown, so many of us went and did just that.

It’s the same corporate avarice that led us to Stadia , only Google was far more incompetent with how they sold it. Fortunately, Google has more money than there are gods in the heavens; they can (mostly) pay people back for the company’s mistake . But remember Stadia wasn’t a live game that just didn’t take off. It was an entire platform that didn’t take off. A platform that Google promised would stay online for the foreseeable future. And, like Blizzard, Google could also afford the servers.

No, Blizzard and Google aren’t required to keep their services online. No, this isn’t the first time a major corporation has opened a trap door under a game and made it disappear forever. And, yes, Google refunding people is a pleasant surprise. But in both cases, these are broken promises to fans who paid for something. Overwatch was hugely successful. Stadia was made by a company so large it’s nearly impossible to not use their services in one form or another. These aren’t broke kids - they’re not even Square Enix spinning out because one of their best-written, critically-acclaimed games didn’t do Final Fantasy numbers .

Roughly eight years before the present day, a terrorist organization called Talon attacked an Overwatch facility in Oslo. More specifically, a businessman named Antonio was behind the attacks. Morrison wanted to work with the Italian government in taking him down, but Reyes opted for his own operation. He infiltrated Antonio’s home with a team that consisted of himself, Genji Shimada, Moira O’Deorain, and Jessee McCree. However, Reyes killed Antonio instead of capturing him, which started a series of events that would spell the end of Overwa

There’s a few new options - most notably the presence of an in-game shop and battle pass. Loot boxes are gone for good, with premium currency and seasonal progression now used to earn skins and other cosmetics. Time will tell whether this model works, but Blizzard isn’t shy about putting it front and centre. Aside from that everything here is basically the same, and that includes graphical settings and other such options that I forgot to take screenshots of before being locked out of the review build. Trust me on this one.

So many people are focusing on what the story might be, or how a campaign might look based on the tidbits of lore we’ve garnered from short films and comics. I’d like to learn more about Reinhardt, sure, but that’s not what Overwatch 2 needs to be. It needs a refined combat loop that offers you the same thrills of Competitive play, but in co-op

Which begs the question, if everything is going to be added into the first game, why do we even need a sequel? From the sound of things, it seems like Overwatch 2 should have been DLC instead of a separate full-price rele

I’ve got my Transcendence ready to go, meaning that when Genji pulls his Dragonblade, I can protect my entire team by moving alongside him and nullifying all of the damage he’s trying to dish out. I used to be pretty good at Overwatch back when I played more regularly, so I’m patiently waiting for a specific sign - that telling dash up into the air to give him a clear view of the targets below him. "Ryūjin no ken wo kur

After all, Activision has a reputation as the company that likes to drive its games into the ground with constant releases. It released so many Guitar Hero games that it practically salted the Earth when it comes to the rhythm genre. It's also easy to remember that Bungie was originally said to have a ten-year plan for Destiny until Destiny 2 went into production. Considering their public break-up with Activision earlier this year, it's plausible that Activision had a hand in pushing the former Halo developer into coming up with a sequel to drive fans over to the next g

Overwatch 2 is a very iterative sequel, and thus many of its menus will feel very familiar to those who spent time with its predecessor. Because of this stylistic choice I’m going to work through the highlights and point out all of their biggest draws and flaws before deciding on an overall score for the entire package. Yes, some serious science has gone into this idea.

Overwatch’s corporate identity was clear to see through its diverse cast and clear attempts at inclusion, made worse by queer characters who were never given any strong narrative within the world itself. On the surface it was a bold statement, but dig any deeper, and you were left wanting so much more as Blizzard chased demographic approval. Its universe had so much potential for excellent stories and worthwhile sociopolitical commentary, but this clear ambition was brushed aside as the years went on in favour of recycled seasonal events and development of a sequel that is only now lumbering towards the finish line. I once looked up to Overwatch, but now I can’t help but view its failings and cynical business practices for what they really are. I still love so much about it, and the warm memories it brings to the forefront of my mind are clear proof that Blizzard struck gold with this one.

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