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DecemberReview: Minecraft: Story Mode -- Episode 1: The Order of the Stone
Let me begin by saying that this episode is particularly short, like a little over an hour short. I guess that's what happens when the first two episodes are only separated by a few weeks, but the fact that to get the entire experience you have to play through it twice sort of pans out well because it then makes the episode about two hours long. Still, a much longer playthrough for the sequel was expected considering the complication of the events taking place. That being said, the episode covers the areas following either Elligaard or Magnus and each path allows you to follow and understand more of the world of Minecraft. There are a few inconsistencies that don't make sense and some new events that don't necessarily pertain to Jessie or his/her friends, but that doesn't label the episode as terrible. By inconsistencies, I mean there were points in the game where I thought, "why can't they just do this/that in order to progress?" One moment that comes to mind is when a character falls into a hole and can't seem to get out when they could have built their way out as they were able to in the first episode. The rest of the episode is littered with little things like that that make you scratch your head and ask those questions.
Looking back at my own experiences, my situation isn’t too much different than a lot of the experiences seen in the younger crowd who are being introduced to Minecraft real world locations or Wii Sports today. It might seem silly at first, but the appeal of these games is so vast and varied that it’s difficult to be scared away from gaming that badly. It’s an age where what defines a game is so ambiguous and diverse that it’s near impossible to be turned off by absolutely every title on the market. This is why games are such a fantastic medium today; there’s just so much to play. New niches are being formed and filled as we speak and even the most jaded, cynical technophobe would have to find some aspect of a video game that’s worth a considerable look. It’s hard to explain what exactly makes games so magical, since we all have our own little moments of fascination with games, ones that kept us playing throughout the entire story and into the sequel.
The expansive nature of Minecraft ’s world is also what contributes to this fully realized sandbox vision. The worlds are virtually infinite (on PC) and provide ample opportunity to adapt and explore multiple biomes and topography. There’s no real reason to go to one area over the other, but players are frequently compelled to do so. It’s an embrace of wanderlust, one that has influenced many other games like the upcoming No Man’s Sky . You have no objective beyond the horizon and there might be seriously dangerous monsters out there. You might not be well-equipped or even supposed to go there at the current equipped state. But you keep going, just to see. Just to explore.
Many other gamers in my age group were hooked during the Super Nintendo/Sega Genesis era, while the older crowd are likely to have the original NES in their hearts. Some might even cite the original Atari 2600 as their first step into the world of gaming, with their reverence for the medium enduring even the colossal gaming crash of the 1980’s. On the other side of things, we have younger gamers who are being raised on Playstation consoles as new as the Playstation 4 and even Microsoft’s Xbox line, which didn’t appear until the new millennium. We also mustn’t forget those of us who played PC games during our childhood, even the consistently ridiculed edutainment games like Oregon Trail II . We’re all given so much history and so many options to choose from as fans within this medium, but those of us who call ourselves gamers find something truly fascinating with games as a whole.
If you haven’t already boarded the hype train for Minecraft: Story Mode , the newest episode from Telltale Games might not convince you. The review that was done for the first episode ended with the hope that the following episode would be just as wonderful and expansive. Unfortunately, it didn't meet the standard appointed to it for a variety of reasons. This new episode taps into the lore, one that you would normally have had to guess playing the original game, delving into the world that Mojang had created for us. Depending on which member of the Order of the Stone you decided to pursue in the previous episode, you either begin the episode with Olivia (if you’re pursuing Ellegaard the Redstone Engineer) or Axel (if you’re pursuing Magnus the Griefer). While which character you begin with doesn’t necessarily matter at the beginning, the stories begin to change as you near the middle of the episode, causing you to have to play it twice in order to get a full understanding.
They were the icons of an era when gaming exclusives drew lines in the sands and led to some of the fiercest playground battles over system loyalty the industry would ever see. Sonic/Sega fans would push and say "Sonic games are faster, and therefore better. Plus, we've got blood in Mortal Kombat." The Mario/Nintendo loyalist would throw sand in their foe's eyes and retort, "oh yeah? Well Mario's about the adventure, and so is Final Fantasy." It was a time when you usually owned only one system, and you owned it because you would only get certain games. It was...well kind of a glorious age.