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Blog entry by Margarette Eaves

COD: Mobile – 10 Common Mistakes Most Players Make

COD: Mobile – 10 Common Mistakes Most Players Make

For those unaware, Treyarch released Call of Duty: World at War in 2008, the first Call of Duty game to feature a Zombies mode. At the time, this was referred to as Nazi Zombies, and featured up to four players working cooperatively to survive wave after wave of zombies. After each wave, the zombies would get tougher until they eventually overwhelmed player. There was no narrative, no winning, simply survive for as long as possible. Ever since then, the Zombies mode has been a hallmark of Call of Duty games , with few exceptions. When Call of Duty: Mobile released October 1st of 2019, fans took heart in seeing a big "coming soon" placeholder for Call of Duty Zombies. Though the last month-and-a-half has felt like a year for some players, the wait is finally o

If Call of Duty Mobile Zombies is going to make a comeback, there needs to be a newfound respect for the content being used. Much like how television and film adaptations of stories from books and games work best when they are accurate to the source material, Call of Duty Mobile Zombies staying faithful to Treyarch’s past work would make a big difference. While not every easter egg quest and audio recording needs to be included, adding as much as possible from the original version of the mode would be a major step in the right direct

Plentiful mini bosses helped to make the mode overly difficult as well, with the extreme health of Zombies and hellhounds only adding to this unnecessary level of difficulty. Worse, instead of proper Wonder Weapons, regular guns were just given a Pack-A-Punch camo and a stat boost. Only obtained through limited time item crates in the in-game story, those that did not spend money to obtain the guns were at a severe disadvantage in the mode. While having a limit on how far players could get was bad, and throwing random enemy types into the map was worse, it was a lack of balance that truly made the mode unfun and served as a nail in the coffin for Call of Duty Mobile Zombi

Another exciting development is the end of the first Battle Pass. Purchasing the Battle Pass allows players to receive additional rewards upon leveling up or completing in-game goals, the first Battle Pass in particular was full of incredible loot, and fans were satisfied. Beginning November 25th, Battle Pass two will begin, and is sure to include more great rewards. On the Call of Duty: Mobile subreddit, it is said that Battle Pass will contain "new loot, new gear, and plenty of ways to stand-out, or blend in, on the battlefie

Call of Duty: Mobile has a few features that makes it particularly unique compared to other Call of Duty games . Although hesitant at the thought of playing a mobile first person shooter game, many players found the controls to be surprisingly intuitive. Call of Duty: Mobile features two modes of fire: automatic fire in which the character will fire his gun anytime an enemy is within it's reticle, and manual, in which aiming and firing are separate buttons which the player must manually activate. Its automatic firing mode provides a good solution for players who are not quite as skilled or well-versed in Call of Duty or mobile first person shooters in general, while the manual fire mode rewards skilled players by giving them a leg up on the competit

Quickscoping is yet another skill that should be left for the pros. Although any good sniper in COD must learn how to quickscope a target, doing this from close range is a different story entirely. If the opponent close to the sniper is using a gun with high damage and fire rate, the sniper will be down before the scope is d

In Warzone , putting mobility and handling above all else comes at the cost of range and accuracy. That's not such a great trade-off in battle royale , so making a more balanced build will still be enough to out-maneuver the competition while still getting good ranged capabilities. The M13 is great for this kind of build because it has naturally good handling and controllable recoil, plus good attachments that improve mobility without too many downsides. As an LMG, the PKM is pretty cumbersome no matter what, but it has attachments that can make it far more mobile than any other

Being a mobile game which is constantly updated, Call of Duty: Mobile is able to give players many iconic Call of Duty weapons, game modes, and cosmetics which were not all available in any given main entry. Examples of this include cosmetic items based off playable characters from other Call of Duty games and unique game modes such as gun game, snipers only, and more. The game also features famous maps from across the series, such as Crossfire from Call of Duty 4: Modern Warfare , Firing Range, from Call of Duty: Black Ops , Hijacked, from Call of Duty: Black Ops 2 , and yes, Nuketown of Black Ops f

Aside from a lack of high round gameplay options and no map pool to choose from, the Zombies content that was available in Call of duty mobile frontline Mobile was nothing like the original versions of said content. For example, the mode launched with the Shi No Numa map from Call of Duty: World at War . An early map that introduced hellhounds and had a fairly simple playstyle, the flow of the map was damaged heavily by the inclusion of Zombies mini bosses like the Avagadro from TranZit, Brutus from Mob of the Dead, and Napalm Zombies from Shangri-La. Not only did these enemy types make no sense on Shi No Numa, but they hurt the map’s tone and aesthetic, something that was already damaged due to some over-the-top original boss enem

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