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DecemberCall of Duty: Mobile - Everything We Know So Far About Zombies, Battle Pass, and More
Players don’t necessarily have to actively kill other players in order to win the match. Sometimes, more strategic players build their arsenal silently while navigating the map. Essentially, players should switch hiding spots while the lethal circle pushes more survivors closer to each other. That way, diamond camo unlock requirements players only encounter other enemies when necess
While the QQ9 is not so bad in terms range and fire rate, its accuracy and damage are quite low. Its damage is 40, its accuracy is 38, it has a fire rate of 83 and a range of 46. Its fire rate might be the best thing about this gun, but that's not all it takes to be a great gun. Hopefully with the right attachments, a player might be able to boost its performance a little
Though COD: Mobile isn't so bad for a mobile game, it's to be expected that PC gamers who've played the real thing will be dissatisfied with this version. Most of the similarities can be found in the characters and the ma
For those unaware, Treyarch released Call of Duty: World at War in 2008, the first Call of Duty game to feature a Zombies mode. At the time, this was referred to as Nazi Zombies, and featured up to four players working cooperatively to survive wave after wave of zombies. After each wave, the zombies would get tougher until they eventually overwhelmed player. There was no narrative, no winning, simply survive for as long as possible. Ever since then, the Zombies mode has been a hallmark of Call of Duty games , with few exceptions. When Call of Duty: Mobile released October 1st of 2019, fans took heart in seeing a big "coming soon" placeholder for Call of Duty Zombies. Though the last month-and-a-half has felt like a year for some players, the wait is finally o
Call of Duty: Mobile optimized its multiplayer matches to happen fast, and this is evident with its general setup. For instance, enemies always have red "flashes" on their outfits, meaning hiding or lurking around won't do much help. Moreover, UAVs can pinpoint opponents when activated. These caveats mean lurkers can easily be spotted regardless of the
This gun has an accuracy of 62, a damage of 43, a range of 50 and a fire rate of 60. The GKS is also impressive when it comes to mobility and its accuracy from midrange is superb as well. Putting all the pros together, it's one of the best guns to use in Battle Roy
Call of Duty: Mobile has a few features that makes it particularly unique compared to other Call of Duty games . Although hesitant at the thought of playing a mobile first person shooter game, many players found the controls to be surprisingly intuitive. Call of Duty: Mobile features two modes of fire: automatic fire in which the character will fire his gun anytime an enemy is within it's reticle, and manual, in which aiming and firing are separate buttons which the player must manually activate. Its automatic firing mode provides a good solution for players who are not quite as skilled or well-versed in Call of Duty or mobile first person shooters in general, while the manual fire mode rewards skilled players by giving them a leg up on the competit
The MSMC is the most superior on this list when it comes to fire rate, but all of that is wasted on its very low accuracy. Even its range is the lowest on this list. It has a damage of 40, an accuracy of 37, a fire rate of 92 and a range of 40. Its mag size is also disappointing and because its a gun meant for close quarters combat, if one were to run out of bullets, it'll most likely be right in front of an enemy who'll waste no time in finishing off whosoever is unlucky enough to be in that situat
However, this factor also means players should learn how to move swiftly and react quickly to survive. For instance, players stay safer in firefights when they strafe, letting them fire their weapons while moving to safety. Given the absence of an adequate hide mechanic, players should duck in cover only to rel
In a team deathmatch, it can get tempting to just meet the enemy halfway and go all-out in the firefight. Thing is, this can risk the opponent getting more points and winning the match. Instead, players should avoid unnecessary aggro and only fight when necessary. Remember, time-based team deathmatches rely on the highest score to determine victory, even if both teams scored
The Academy of Interactive Arts & Sciences (AIAS) has announced the nominees for the 16th annual Design, Innovate, Communicate, Entertain (D.I.C.E.) Awards. Leading the pack this year is thatgamecompany's Journey , which scored eleven total nominations, including Game of the Year, Outstanding Achievement in Game Direction, Outstanding Innovation in Gaming, Downloadable Game of the Year, Casual Game of the Year, Outstanding Achievement in Art Direction, Outstanding Achievement in Gameplay Engineering, Outstanding Achievement in Online Gameplay, Outstanding Achievement in Original Music Composition, Outstanding Achievement in Sound Design, and Outstanding Achievement in St