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Blog entry by Chet Vanover

EA: 10 Best Games Of The Last Decade, Ranked (According To Metacritic)

EA: 10 Best Games Of The Last Decade, Ranked (According To Metacritic)

Apex Legends is the result of careful balance tweaks from the masterfully made Titanfall 2 , combined with typical gameplay systems all come to expect from a Battle Royale . But that is selling this game short. The inclusion of unique character abilities and squads helps this BR title stand above the r

It's possible the decision to release apex legends new legend Legends before Anthem was an intentional move to draw attention away from what EA knew would be a disastrous launch. Maybe in the weeks leading up to Anthem 's release, executives realized the game would be critically panned. After the beta period, players were quick to note how "broken" the game f

This is a tough problem, and unfortunately, I’m not paid enough to solve it. But I would recommend that the game consistently adjust and re-roll lobbies based on performance in the previous games played in their recent histories. So, if a strong player plays two or three games in a row alongside other players at their skill levels, they default to easier lobbies for a while regardless of their own skill levels. Us potatoes will be fine with this as long as there are occasionally some lobbies where it’s possible for us to win as well. Regardless of how it's implemented, if SBMM is in the game, it should still always feel as though a player is facing off against random lobbies in public ga

ESFJs are responsible folks who love supporting their friends and thrive off of their efforts; considering that Lifeline is the closest thing to a support character, Lifeline is perfect for them. Lifeline may not be particularly strong or weak in battle, but she is essential to a healthy recovery between skirmis

The majority of people complaining about SBMM seem to be in the top echelon of players. Their complaints are valid. But it’s important to look at this as a mathematical challenge. The reality is that without SBMM, even middle-of-the-road casual players have an extremely high chance of being consistently matched with top players against whom they don't stand a cha

Although Lifeline heals more quickly, including downed teammates, her shield is a beacon to the enemy. It signals a squad to push on you, because two-thirds of your team is occupied. However, these characteristics can be used to your advantage in a pinch. Firstly, you can use the whirring sound of D.O.C. as bait to suggest that you need healing when you don’t. The same goes for Lifeline’s shield, luring the enemy to attack, when you’re actually ready to defend. But trickiest of all, you can use Lifeline’s shield as a literal shield in close-quarters combat. Begin to revive a teammate just while the enemy is shooting, then release and fire back. Repeat as necessary, and it might just save you. These tactics are especially handy when both teammates are d

Infinity Ward shook the world forever with its release of Call of Duty back in 2003. They did it again with their modern rendition aptly named Call of Duty 4: Modern Warfare in 2007. Respawn , composed of many of the developers from Infinity Ward all of those years ago, has created yet another phenomenal campaign in Titanfall

Jump Towers will consistently give away your position, once you launch from the top. And often, they’re used in a hurry to outrun the relentless Ring. But those players who rotate with planned strategy can use Jump Towers for another purpose: recon. Rise up the Jump Tower, and just before you reach the balloon, drop back d

Revenant's climbing skill makes the legend an extremely elusive character as well. He can escape from combat encounters in such a way that it is impossible to follow. Other than Octane and Pathfinder, Revenant is one of the few truly mobility-focused legends in the game. His ability to engage enemies in unpredictable and trick ways paired with his seemingly endless amount of evasion skills makes the robot assassin a deadly force to face on the battlefi

class=This isn’t literally a finisher, but rather, a workaround for knockdown shields. True, it’s generally best to leave knocked enemies be while you finish their teammates. However, they will always give away your position. And you might actually need their armor in tough situations, like a Third Party’s attack. So, here’s a little tip for finishing them off quickly—a knocked enemy cannot turn as quickly as you strafe. Slide to the left, convincing them to point their shield at you, then promptly slide to the right. Unless they drop their shield altogether, they won’t turn quickly enough to stop your bullets. Fooling them into turning the wrong way, trying to anticipate your movement, consistently wo

Ziplines are always tricky, despite allowing you to traverse great distances. Most importantly, it is very difficult to aim while riding a zipline, and you’re perfectly lined up for the enemy. Additionally, the entire zipline wobbles. This further signals players who might not even notice you at first. So, there will frequently be occasions to turn around and hop, in order to go backwards. This method can be spammed while moving forward. This is useful to be preventive, but especially when you’re under fire. Jump, catch onto the zipline again, and swiftly repeat. But once you near the end of the zipline, quit, because it will automatically reverse your direction instead of continuing forw

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