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Blog entry by Thaddeus Barragan

Pokemon TCG: How To Make The Best Fire Deck

Pokemon TCG: How To Make The Best Fire Deck

As many would expect, Dark Charizard, from the Team Rocket Set, is one of the stronger of the Dark Pokemon variants. Although, since it essentially guzzles energy, this Fire-type Pokemon should be used only when someone has plenty of resources to sp

Tapu Lele GX is an ultra-rare Basic Psychic pokemon with 170 HP, with the abilities, Wonder Tag, and attack Energy Drive. It also has a GX ability that costs only 1 Psychic-energy known as Tapu Cure GX. The first ability is extremely useful for finding necessary supporters as it allows the player to search the deck for a supporter and put it into his/her hand whenever Tapu Lele GX is shifted to the be

Both of Seismitoad’s abilities are quite powerful, with Quaking Punch restricting the opponent from using an item card during the next turn, and Grenade Hammer dealing 130 with an additional and negligible 30 damage to two benched Pokemons of the player. Complimentary cards that make it even more powerful include Hypnotoxic Laser, Muscle Band, and Virbank City

Pale Moon GX is even stronger in that it knocks out the adversary's Active pokemon upon the end of their next turn. If played with the additional energy requirement, it can prevent that Defending pokemon from retreating, ensuring their dem

It is also crucial to have the right number of Pokemon, trainer, and energy cards. Most decks use between 15 and 25 energies, though since Fire-types drain fuel a bit quicker it is recommended to lean toward having more of them than l

Those seeking to use this tremendous trio are recommended to include Arceus & Dialga & Palkia in a Dragon-type deck. One that includes Water and Metal energy cards that have access to a way to search for energy so that one can use this GX card's attacks that require a variety of such resour

Part of the Majestic Dawn expansion, Empoleon is a stage 2 Water-Type Pokémon Card, with 130 HP. Empoleon comes equipped with two extremely useful abilities, the first being Dual Splash, which requires one water and one colorless energy card to deal 30 damage to any two of the opponent’s poké

It would be a good idea to have a few Fire-type Pokemon that take neutral damage to Water-type attacks, like Talonflame from the Darkness Ablaze expansion (it is instead weak to Lightning-type attacks). Having some Grass-types or Lighning-type Pokemon could also be useful counters, depending on one's deck syne

class=Water types have "Plus" energy attacks, moves with a plus sign to the right of the damage number. These kinds of moves get a flat bonus to their damage output for water energy, and they mostly only exist on water type cards. The Wailord card from the Vivid Voltage expansion is a great example of this. Even though it takes a total of 4 energy to unleash their Hydro Pump attack, it will always deal massive damage when launched. The base 10 damage plus the optimal attachment of 4 water energy results in a 170 damage assault that has no negative downside for the u

Dark Gyarados from the Team Rocket set is violence incarnate. Its Ice Beam attack does nice damage and can make a foe Paralyzed, but this card's true might is in its Pokemon Power. Final Beam assures destruction to any adversary wishing to claim the ending blow on this atrocious sea serp

Although the "Frozen" status does not technically appear in the TCG , the Paralyzed special condition fills in for it as a more versatile mechanic. Making a foe Paralyzed is not a water-exclusive strategy, as grass and electric pokemon can unleash this effect as well, albeit for different lore reasons. However, some modern water pokemon cards can launch attacks with a chance to inflict this condition with less average cost than m

In the Pokemon TCG , if a player does not have any pokemon on their side of the field, they automatically lose. Garchomp & Giratina's final attack, GG End GX, forces the opposing trainer to discard up to 2 of their pokemon and all attached cards. If the foe only has 2 pokemon on the field, this attack will win the battle. The "GG" stands for "Garchomp & Giratina", however, due to this duo's battle-ending potential, it can very well also stand for "Good Ga

Although this card can be quite useful in many Psychic-type decks, ones that feature spookier allies would be more suitable, as messing with an opponent's hand, deck, and Benched pokemon are a common theme with spectral pocket monsters. Players who combine these chaotic maneuvers can cause enough trouble for the foe to keep them from setting up any of their best pl

If one is running this Tag Team duo in a Psychic deck , it may be the only card that one needs to play in the Active position, as they can essentially channel the strength of an entire team. Furthermore, if one's pokemon are running low on health, the Miraculous Duo GX attack can dish out great damage while fully healing all friendly pokemon, including themsel

Being able to deal damage of 20 multiplied by the number of Energy Cards attached to this pokémon, as well as the defending other PokéMon Tcg Pocket 24 Hourglasses Distribution, Mewtwo EX is capable of unleashing absolute hell on opponents, all for the cost of 1DCE. It also has the ability Psydrive, but that is not the most relevant ability of this card, as X-Ball triumphs

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