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Blog entry by Luella Daplyn

Pokemon TCG: How To Make The Best Fire Deck

Pokemon TCG: How To Make The Best Fire Deck

The way to heal a Burn is by flipping a coin after taking damage and getting heads. Otherwise, a trainer can use a trainer card like Full Heal instead. While not particularly dangerous to foes with a lot of HP, unevolved Pokemon and those resistant to regular damage from fire attacks can be weakened or knocked out passively from a Burn, making it a useful secondary strat

These cards allow a player to recover cards from the discard pile, draw them, or even look through their decks for specific cards that the Trainer Card allows. All-in-all, they are extremely powerful, and, therefore, players are limited to using them only once every turn. However, there are many supporters to choose from, and thereby, ranking the most powerful can prove to be quite tough. Nevertheless, some Trainer Cards rank superior to others and can be considered the most powerful in the PTCG unive

However, not all pokémon belonging to this type are capable of showcasing astounding abilities or the full extent of their power, with many powerful dark-type pokémon tcg pocket 24 hourglasses distribution the catagory also faces a legitimate weakness. Regardless, the type should not be underestimated, as it is home to many intimidating pokémon which make great additions to a PTCG d

It is an extremely powerful attack-minded Pokémon card and has found great usage in decks like the Team Plasma, and combining it with an item card such as Hypnotoxic Laser and a Stadium Card like Virbank City Gym, Kyurem has the ability to knock out any EX pokémon having 180 HP with a single attack. Furthermore, it is a non-EX card, meaning that, once it is knocked out, only one prize card will be given up by the pla

Keeping a pokémon from fainting is one of the prime priorities that a player needs to assure if he/she is to win the game. If a pokémon faints, the player loses Prize Cards as a result. The opponent will win if he/she has won six Prize Cards in a g

"Burn" is the newest special condition out of all the status ailments that can be inflicted upon foes in the TCG. It acts like Poison in that it consistently chips away at the afflicted Pokemon's HP every turn until healed, though it does 20 HP worth of damage per turn instead of Poison's 10 HP damage-over-t

Kiawe is the perfect Trainer Card for Fire-based decks and should be used during the game’s early stages to give the player the upper hand. While it does end the player’s turn upon use, it allows him/her to search the deck for four Fire energy-cards and attach the same to one of his/her pokémon, which can also increase to five, if the player has already attached the one energy he/she is allowed to attach to a pokémon per t

Water types have "Plus" energy attacks, moves with a plus sign to the right of the damage number. These kinds of moves get a flat bonus to their damage output for water energy, and they mostly only exist on water type cards. The Wailord card from the Vivid Voltage expansion is a great example of this. Even though it takes a total of 4 energy to unleash their Hydro Pump attack, it will always deal massive damage when launched. The base 10 damage plus the optimal attachment of 4 water energy results in a 170 damage assault that has no negative downside for the u

Volkner’s Philosophy is a Trainer Card that works in a similar manner as the Birch and Bianca Trainer Cards but differs in the sense that it also allows the player to discard a card from his/her hand. It is the perfect card to play after the player has finished a big turn and needs to draw useful cards to setup upcoming pl

Shadow Room, on the other hand, deals damage of 30 on the opponent’s pokémon, and, if the defending pokémon happens to have a Poké-Power, the damage immediately increases to 60. Poltergeist is the most insane, allowing players to view the opponent's hand, and based on the number of Trainer, Stadium, and Supporter cards they have, this attack deals damage of 30 times the number of those cards in the opponent’s hand, making way for absurd knocko

However, the Arrokudas themselves are not simple ammunition. Having a single one in hand as the battle begins can lead to a quick and devastating early-game strategy. Playing one of these slender aquatic pokemon on turn one, along with an energy card, can let a trainer summon two of their brethren from the deck onto the bench. On the next turn, retreat the active Arrokuda back to the bench and send out a Cramorant. If one also has a Double Colorless Energy, they can play it onto their avian ally and unleash a Continuous Gulp Missile for a colossal 180 damage. This low-cost tactic is likely to knock out almost any opponent. Being so early in the game, if the opposing trainer has no other pokemon, this can net a quick and decisive vict

During the launch of the main Generation 2 Pokemon games, the TCG released related cards in the Neo Destiny expansion that reflected the direction the franchise was heading. With a heavier focus on the morality of trainers and how Pokemon are treated by NPCs in-game, two new groups were establis

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