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Blog entry by Berniece Vickers

Review: Destiny 2: Shadowkeep

Review: Destiny 2: Shadowkeep

class=Once the Majestic set has been fully completed, Guardians can again upgrade their armor to the Magnificent versions with the highest stats and ornamentation. This Magnificent set also has one final set of tasks to complete, some of which are extra challenging. It is this final step that applies the fabulous white glow to each pi

The cycle of Destiny whiplash continues with Destiny 2: Shadowkeep. Like during the Destiny 1 era, we started with a lackluster opening, then got two awful expansions, got our significant overhaul, and now we're at the stopgap. Much like Rise of Iron , it's hard to shake the feeling that Bungie is just buying time until the inevitable next entry in the franchise. In this case, Destiny 2: Shadowkeep feels like Bungie is slow-walking to Destiny 3. The campaign ends up going nowhere, ending in an unsatisfying cliffhanger we likely won't see resolved for a while. Meanwhile, as great as the Moon is compared to its incarnation in the first game, there's no getting around the fact that we've already seen and paid for this before. The core gameplay is still the star of the show, the Moon is a fun place to play around in, the Strikes are imaginative and the new Seasonal Activity is a standout. But you can access all that without owning Shadowkeep (though the Seasonal Activity does require you to own the Season Pass). Destiny 2: Shadowkeep isn't bad, but it also feels wholly unnecessary when most of its selling points (Strikes, the Moon, Armor 2.0) can be played without owning it. This is one nightmare we didn't need to have.

That mentality extends to the way Bungie is handling post-launch content. Season of the Undying sees waves of Vex arriving via a storm to take over the Moon. Watching them arrive is breathtaking, and the firefights that ensue are hectic and enjoyable. Then there's the new Vex Offensive activity, which allows players to travel back to the Black Garden to take on the Vex. It's a surprisingly robust seasonal activity and it'll be interesting to see what lasting impact the Vex have on the Moon once the Season is over.

If players can now carry their rewards wherever they go, it seems unlikely that they have anything to be upset about, right? Unfortunately, there are still some major hoops that Destiny 2 players will have to climb through to get everything from this event. Once players complete the grueling grind to a glowing Magnificent set of armor, they do not automatically unlock the ornaments to match. In fact, players only unlock the right to buy the ornaments from the Destiny 2 Eververse store. What’s worse, the cost of the ornaments put them above and beyond nearly everything else available in the st

Updated on August 5, 2024, by Anastasia Maillot: The Final Shape has been out for some time now, as has the first Episode, Echoes. With all this new content, three new seals have been added into the mix: Intrepid, Iconoclast, and Transcendent. The general theme in Destiny 2 has been to bring back challenge into the game, and two of these new seals align with that philosophy perfectly, with Iconoclast being one of the toughest seals to complete thanks to the innate complexity of Salvation's Edge. With The Final Shape, older seasonal Triumph seals have also been retired, instead making way for Episode triumph seals. Here's how these three new seals have rattled the ranking of all the existing o

Hive and Taken Ogres, while slightly different, Exotic Hand Cannon both pose paramount threats to Guardians in Destiny 2 . One of the things that makes them so powerful is their indestructible health level, and conversely, their ability to doll out massive dam

Another map that seems just right in terms of size is Dead Cliffs. There are good corners and lines of sight here for some cheeky snipes that long-range players can set up. The middle pillar where heavy ammo spawns traditionally is a nice pressure point where teams will usually trade fire, as well as the actual cliffside ar

The new Lightfall expansion seal, Virtual Fighter, deals with all things concerning Neomuna . Although Neomuna's patrol space has been deemed quite hard to survive in, the triumph page only has nine triumphs for players to complete, out of which completing a campaign mission on Master difficulty is the hardest

All things considered, the most powerful monster in Destiny 2 is the Taken Captain. Taken are comprised of any of the four factions — Cabal, Fallen, Hive, Vex — who have been manipulated by The Darkn

In addition, Vex Minotaurs possess a large health quotient, which takes quite a lot of damage from Guardians to decrease. When they do near death, the creatures become furious and increase their destructive defenses. The upright creatures also possess the ability to teleport in close proximity to the Guardi

A comprehensive ranking of Crucible maps is highly subjective and depends on what a player's playstyle is. Moreover, maps will perform differently depending on whether the game mode is 6v6 Control, 3v3 like Trials, or even something like Mayhem. For the sake of simplicity, only 6v6 Control and 3v3 Trials are considered for this ranking. Players who don't find their favorite map here need not worry—this isn't a definitive best of the best, but simply one perspective among many on the most enjoyable m

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