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Blog entry by Eloy Boatwright

BOTW 2 Could Bring Back Ocarina Of Time's Scrapped Portals

BOTW 2 Could Bring Back Ocarina Of Time's Scrapped Portals

The Treasure Octorok is a special variant of the normal Octoroks, one that buries itself in the ground and has a fake treasure chest on its head instead of a bush or a rock. If Link approaches it, it leaps out at him and proceeds to run around at great speed, and may bury itself back in the ground after some time. The chests on BOTW 's Treasure Octoroks are impossible to move using Magnesis, which is a good way to distinguish them from normal ones. If this chest is struck from a distance, the Octorok will pop out and leave itself vulnerable to an attack from an arrow or Remote B

The possible uses for Ocarina of Time's scrapped portals in Breath of the Wild 2 are plentiful. It is possible that they could be located in strict positions, such as denoted to specific spots in Hyrule Castle. However, one must also consider their potential mobility. If Link can harness their power in BOTW 2 __ and move them, they might provide quicker access to the far reaches of Hyrule that the player would otherwise have a harder time accessing. After all, it's unknown if Link will maintain all of his teleportation points from Breath of the Wild in its sequel. If not, these crystals could prove to be paramount in his journey to aid Zelda and reclaim Hyule from the Calamity. Perhaps Zelda will be playable in BOTW2 , and this is somehow involved with the port

Treasure Octoroks may be BOTW 's most annoying enemy, and for good reason. If players aren't careful when approaching a buried chest, then they might end up fighting an enemy instead of getting treasure. This is irksome enough by itself, but the initial attack by the Octorok also sends them flying backwards, which is severely annoying and can even spell doom if they're near a high ledge, leaving BOTW players regretting their decision to not do a quick check with the Magnesis rune. In addition, the Treasure Octorok is very fast and hard to hit, making it not a challenging foe but certainly a difficult and obnoxious one. They might not be as bad if they were at least good way to farm Rupees, but the amount they drop is negligible and not worth the effort of seeking them out repeate

Skulltulas are a spider-like enemy that debuted in Ocarina of Time . They have hard shells on their backs that have the appearance of skulls. Skulltulas typically ambush Link by hiding in the shadows and making sneak attacks, and in OoT and Majora's Mask , some were even invisible. Besides the standard variety, there are three other versions: the Big Skulltula, a larger version only found in OoT , the Gold Skulltula that drops tokens Link can trade for items in OoT and Majora's Mask , and the Walltula, a smaller variety that hangs on vi

2025102621160501_sThe official name for Legend of Zelda: Tears of the Kingdom _ , the sequel to _Breath of the Wild , has finally been revealed, and it's opened up a number of questions about what it means for the story. " Tears of the Kingdom " sounds rather ominous, and has some worrying implications for Link, zelda tears of the kingdom korok seeds, and indeed all of Hyrule. Along with the official title, the BOTW sequel's release date confirmed via trailer to be May 12 of next year, so it may be some time before players see exactly what TOTK 's story holds, but more trailers released in the interim will hopefully help shed some light on

Pebblits may not be the worst enemies to fight in BOTW , but they're still rather annoying and shouldn't show up in Tears of the Kingdom . Part of the reason is that their attacks knock Link down when they land, and Igneo and Frost varieties will also burn or freeze him, respectively. They also typically come in groups of three, and while it's easy to defeat them by throwing them, Link moves very slowly while holding a Pebblit, so one of them can easily get a hit in while he's taking care of the oth

Breath of the Wild 2 will see Hyrule expanded in a unique way. Whereas players could only traverse land and water in its predecessor, the sequel will take to the skies and see Link exploring floating islands throughout Hyrule, which will add more lore for fans to sink their teeth into. Link also appears able to control time in the sequel. After an enemy launches a mine at Link, he's seen pausing and reversing its path, hitting the enemy instead of himself. Unfortunately, the Breath of the Wild 2 E3 trailer is mostly all players have to speculate on at present, though its updates to Hyrule and Link's abilities look promising. What's become particularly interesting to consider in the meantime, though, is how scrapped features from past games might return in BOT

Ocarina of Time was a flagship game for the Nintendo 64, and it was a game Nintendo purposely utilized to test how far the console could be pushed. While Ocarina of Time's scrapped portal system couldn't work in the Zelda franchise in the late '90s — the portal work was completed around '96 or '97 per Giles Goddard, a developer who worked on a concept demo for Ocarina of Time - it might be able to now. The Switch can handle much more complicated coding and larger game sizes. The original Nintendo Switch handled Breath of the Wild , the franchise's biggest game, with ease, and now there are even newer Switch models with better specs and capabilities. With each new console, cooler features like these scrapped portals become increasingly possi

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