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DecemberWhy Resident Evil 3 Is Not A Bad Remake
Also shown in the unlocked concept art (above left) is another enemy that never made it to the final cut of the game, known as the Licker Zombie. It looks like a humanoid version of the four-legged Licker, or a zombie with a Licker's head, and similarly clawed hands. Given that Lickers are mutant humans infected with a particular strain of the T-Virus which can only be obtained from an already-mutated Zombie (known as the V-ACT process), it is possible that the Licker Zombie would have been a Licker that did not fully mutate yet and was only in its early sta
When Capcom went back to the drawing board while remaking Resident Evil 2, it made complete sense. The original three games revolved around outdated game design, favoring restrictive tank controls and a fixed viewpoint instead of allowing players to pilot both their character and camera with relative ease. Instead of fully altering the world, story, or characters (all the elements which fans loved about Resident Evil 2), the remake restructures the game's obsolete design and transforms it into a horror experience built to thrive in 20
In 2019's remake of Resident Evil 2 , players were given a glimpse of what it's like to roam the zombie-infested streets of Raccoon City. However, given that the game mostly took place inside the Raccoon City police station , sewer, and Umbrella laboratory, players weren't really able to see just how bad the outbreak hit the once peaceful community. In 1999's Resident Evil 3, players were able to see more of Raccoon City, but due to hardware limitations at that time, the city mostly comprised of narrow alleyways and out of place do
Finally, the concept art (above bottom) also shows some sort of mutated humanoid in a wheel chair wearing a lab coat. In the picture, the humanoid is wearing a lab coat, suggesting he was probably an Umbrella employee that had undergone experiments on himself, possibly. it also shows him pressing buttons on the remote control for his electric wheel chair, suggesting that he has retained some of his former intellige
Additionally, these red barrels and electrical generators would also give players a chance to strategize their use. Should players use the red barrel now to kill a few zombies, or would it be better to save it for later when Nemesis shows up? This returning feature definitely adds another layer to the game's survival-horror mechanic where resource management is k
Another feature that will be returning in Resident Evil 3 is the explosive items that are scattered all around Raccoon City, as confirmed in the gameplay preview . Just like in the original game, these explosive items will help players curb the threat of the infected or temporarily slow down Nemesis. It is currently unclear how diverse these explosive items will be in the remake, but the original game included red barrels, wall bombs, and even street lights. So far, we've seen the return of red barrels and the addition of electrical generators, but it is interesting to see whether Capcom will add more of these explosive items in the rem
**Resident Evil 3 ** was revealed during December’s State of Play broadcast and with it came a somewhat surprising amount of information. The game’s release date, pre-order bonuses, editions, and gameplay were all revealed in an impressively short amount of time. As with _ Resident Evil 2, _ the newly announced remake of _ Resident Evil 3 _ is being built on Capcom’s RE Engine which has also powered _ Devil May Cry 5 _ and _ Resident Evil 7: Biohazar
In summary, Resident Evil 2 added some new enemies, such as the Ivy Zombies, made some drastic changes, such is the case of Plant 43, while some of the enemies in the original game were absent, including spiders, moths and crows. While there was some ambitions to include some drastically new enemies, as shown in the concept art, they never made it to the final cut. In the end, the remake of Resident Evil 2's zombies sticks very close to the familiar grounds of the original in terms of its choices of enemies and their overall design, functions, and l
But to balance it all out, and to retain the feel of previous Resident Evil games, Resident Evil 3 still has classic survival-horror elements as seen in the police station and hospital sequences of the game. When players get to control Carlos in the remake, they are taken back to the RPD and almost immediately, the overall vibe of the game changes from high-paced intense action to the claustrophobic nature of Resident Evil 2 . The same applies to the hospital and sewers part of the game, where players find themselves in a confined space, making every zombie, licker, and hunter, much more terrify
Whether or not they agree that revisiting Resident Evil 4 should be the next major Donkey kong bananza step for the series going forward, nobody can deny that Capcom 's work over the last few years is quickly ushering in an incredibly bright future for the franchise going forward. Here's to hoping that Resident Evil 3 will be yet another stellar stepping stone to more incredible Resident Evil games in the future, whether that leads to a remake of the fourth game or a new title entir