Skip to main content

Blog entry by Alice Hiller

19 Crazy Possibilities For Red Dead Redemption 2 (And 13 Epic Things That Got Confirmed)

19 Crazy Possibilities For Red Dead Redemption 2 (And 13 Epic Things That Got Confirmed)

PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilit

In a lot of ways, PlayerUnknown's Battlegrounds feels like what we often see from "rags to riches" stories in movies, TV, books, and countless other mediums. Coming from a Korean studio with a name that's both unique and perplexingly bizarre, PlayerUnknown's Battlegrounds (or known collectively as PUBG ) has gone from being a small, unheard-of entity to the breakout game of 2

Specifically, Greene clarified with the game's new cosmetic crates that players will be limited in the number of crates that can be received each week, as crate prices will be reset every Monday. Players will (currently) be limited to six crates per week, while trading and distribution of the crates will be free through the Steam Marketplace. Greene also provided some images of new items that can be found in the two new free-to-open crates coming with the Monthly Upd

As a genre that's only grown in popularity over the past few years, I've mostly found myself bouncing off most survival games for a combination of reasons. I've liked the style of We Happy Few , the Hunger Games -inspired carnage of The Culling , the man vs. nature atmosphere of The Long Dark , and several others in the past, but few have ever left their impression on me for more than a few hours, largely due to gameplay mechanics that I (often) don't quite mesh with fu

First, let's start with the basics. PlayerUnknown's Battlegrounds is a survival first/third-person shooter that revolves around the idea of a "battle royale" experience, where 100 players are dropped onto a remote location and forced into battle to kill the remaining players and be the last one standing. As we've seen from books and movies like Battle Royale and The Hunger Games , PUBG activates a primitive, yet entertaining, enjoyment from fighting to survive by whatever means necessary, and that's a large portion of its addictive nat

A great addition to GTA 5 was first person mode, turning the more action-oriented segments of the game into a first-person shooter. Personally, I can find third-person or over the shoulder gameplay a little harder to navigate when caught in a firefi

Even though I've only put a few hours into Battlegrounds at this point since jumping in, I can already see it as a title that I'll more than likely come back to in the coming months. With rounds that usually extend for me around 20-30 minutes (if I don't get killed right from the get-go), the game has drawn in me like few others ever have, much less any type of survival sim or Early Access game before it, and most of that comes down to its incredibly streamlined sense of survival at play, and how it draws players together in a fight to the finish. To say Battlegrounds is exhilarating is an understatement: even in its earliest state right now, I've kept coming back to the game night after night because it's gotten my blood pumping like few other games have in the past few ye

The core idea of PUBG is easy to grasp and immediately accessible, though there are additional layers to the gameplay that make surviving to the end (and winning the game's signature "chicken dinner") even more challenging. While PUBG 's roots can be traced to several different "battle royale" and survival games like DayZ and Arma II (with developer Brendan Greene's earliest concepts for this game coming from his work on mods for both of those titles), its success can easily be tied to how it boils down the core concepts of survival into a streamlined, satisfying, and heart-pounding experie

Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN'S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl

But for as many flaws as PUBG has, both subtle and incredibly noticeable, it's also the game I've just wanted to keep coming back to month after month after month. By breaking down the core taego bird mechanics of survival games into matches that are both intense and easy to hop back into, PlayerUnknown's Battlegrounds has provided a multiplayer experience that plays out drastically different each time, and yet is just as exhilarating each time that I p

The next Monthly Update will also introduce the game's first new paid cosmetic items through a "crate and key system," which Greene took time in the community forum to address. Due to some of the negative reaction towards implementing the system, Greene expressed that the introduction and testing of the new paid cosmetics will "serve as the foundation of a healthy economy after launch," and will aim to "benefit all players - both who are willing to pay and who are not willing to pay for vanity items." However, Greene also addressed that "our messaging wasn't clear" in terms of implementing the new system, and added that the team will "try to communicate better moving forwa

  • Share