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Blog entry by Phil Devereaux

Fable 3 Is 10 Years Old Today, And I Wish More People Talked About It

Fable 3 Is 10 Years Old Today, And I Wish More People Talked About It

The depth of Fable goes far beyond the reaches of exploration, quests, and combat. Your character can purchase a house in one of four locations across Albion. On doing so, you'll be able to store much of your inventory and even raise a family th

From major plot points to the plethora of side quests to customizing your quirky character, Fable encourages you to take the game one step at a time. In big RPGs like Fable ( the reboot is going to be something very special when it finally arrives ), the wealth of things to do can often be overwhelming at first. There is typically an inherent pressure to move the story forward. Don't be afraid, then, to step off the beaten path in order to experience this adventure the way you see

You may end up walking away with a special piece of armor stolen from the shop, but you won't be welcomed warmly by the citizens the next time you enter their town. It's possible to bribe those guards with some extra coin, but your crime will ultimately lead to your morality level taking a

One of the best moments in the game is the surprise dark moment at the very beginning of the game. Joel loses his daughter, an event that sets him on his nihilistic path. However, the trailer takes this moment away from new players as it shows off the improved graphics for the shiny new

Maybe it’s just me. I enjoy playing Final Fantasy 14 the odd time and liked Runescape when I was a kid, but aside from that I’m not a big MMO guy. Fable, though... Fable’s different. I remember spending entire days with friends just traipsing around Albion in split-screen, causing as mighty a ruckus as humanly possible. It’s probably the most enthusiastic I’ve ever been about playing a game, at least in terms of actively responding to it — laughing, shouting at the screen, calling NPCs names befitting their animated and imbecilic selves. I think having at least some online elements — preferably the exact ones I assigned to Genshin above — would allow us to really tap into that same experiential nostalgia that made Fable what it was. I don’t want loads of fetch quests tied to MMO grinding — which Genshin has lots of, but fortunately doesn’t force you into — or to have some leech come up and steal my loot after taking down a massive dragon lad or whatever. But I do want to be able to share the experience of playing Fable with other people, because that’s always what made Fable special, and different from other games. It just gave you and whoever you were playing with this mutual, magical sense of joy. Regardless of what Playground does with Albion, gnomes, and Reaver — _ please _ bring Reaver back — I reckon I’ll be delighted with the new Fable game once it lets me play through the story like the previous ones without locking me out of its unique form of co-op delinquency and debauch

This is one of the most important quests from a story perspective, as it reveals much about Leif and his backstory . Upon defeating the boss of Chapter 4, Team Snakemouth will find a Peculiar Gem. It can be used in Snakemouth Den to unlock a previously inaccessible dungeon, complete with unique enemies and an optional b

I’ve been a diehard Fable head for years. I even wrote an ode to the much-loathed but actually-very-interesting Fable 3 a couple of weeks ago. I know Fable 3 was weak in loads of ways, but it experimented with some weird shit, and I can respect that. Plus we’ve always got Fable 2 as a bonafide Perfect Game, so I don’t mind if Fable 3 isn’t the most replayable experience ever designed. Anyway, I digress — Fable 2 co-op was brilliant, wasn’t

There was nothing quite like getting together with your mates and farting in some uppity noble’s face. Let’s have our dogs antagonize everyone in the village while we taunt them from afar. I loved growing great big demon horns and knocking about Bowerstone with people cowering in fear, not because I was especially dangerous or murdery, but because they knew I was going to be as rude as humanly possible before revelling in their misfortune and legging it off to ruin someone else’s

Genshin’s not an MMO either, but it does take a variety of lessons from the genre. It has shared spaces and facial Mapping technology co-op events. Its world is designed as a progression tool of its own — hard level-gating ensures that you can’t progress through the main story without becoming intimately familiar with the area it takes place in. The fact it runs on a regularly updated individual server even plays a role here — logging in and seeing I have mail from Mihoyo reminds me of the startup UI for Final Fantasy 14 or World of Warcraft. It’s a game where every day brings something new, where you can pal around with mates in multiplayer areas or become friends with new folks who seem sound. Sure, Genshin caters to a single-player experience for those who want it — but if you’re after something a bit more sociable, especially in times like these, Mihoyo’s got loads of that for you as wimage.php?image=b2lightfx008.jpg&dl=1

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