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Blog entry by Alice Hiller

PlayerUnknown's Battlegrounds Review -- Survival of the Fittest

PlayerUnknown's Battlegrounds Review -- Survival of the Fittest

class=For those that don't know much about the title and/or have lived under a rock in the past few months, Drone Tablet guide PlayerUnknown's Battlegrounds is an Early Access survival shooter that pits 100 players against each other in typical survival game/ Battle Royale fashion, developed by Korean studio Bluehole and Brandon Greene, the titular "PlayerUnkno

Pushing past six million copies in the past few weeks, PlayerUnknown's Battlegrounds has dominated the Steam charts throughout this year alongside continued monthly updates, with the game's upcoming August updates to be one of its most expansive

Even though I've only put a few hours into Battlegrounds at this point since jumping in, I can already see it as a title that I'll more than likely come back to in the coming months. With rounds that usually extend for me around 20-30 minutes (if I don't get killed right from the get-go), the game has drawn in me like few others ever have, much less any type of survival sim or Early Access game before it, and most of that comes down to its incredibly streamlined sense of survival at play, and how it draws players together in a fight to the finish. To say Battlegrounds is exhilarating is an understatement: even in its earliest state right now, I've kept coming back to the game night after night because it's gotten my blood pumping like few other games have in the past few ye

On the technical side of things, PUBG is a much more hit-and-miss experience, and your mileage (as far as performance) is going to vary greatly on PC, depending on your build. Personally, PUBG has been a mostly smooth experience with my build that includes an NVIDIA GTX 1070 graphics card (which is just above the game's recommended spec of a GTX 1060 GPU), 32GB of RAM, and an i5 processor, though the game's optimization is far from ideal. It's come a long way now from its Early Access state, but there is definitely more work to be done to make PUBG a completely "stable" experie

Bluehole and PLAYERUNKNOWN (Brendan Greene) have been hard at work on their latest patch for PLAYERUNKNOWN'S BATTLEGROUNDS . The Early Access Month 2 Update brings a new vehicle, a new weapon, client performance optimization and much more. The update is scheduled to go live on May 25 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to compl

However, with PlayerUnknown's Battlegrounds , I've felt the compulsive need to check in to the game and attempt a few runs, whether I get oh-so-close to victory or die a hilariously-brief death. Though it doesn't exactly break away from all of the attributes we expect from Early Access titles - IE bugs, bugs, and more bugs - it makes for one of the most effective survival experiences I've played in years by keeping its survival focus lean and simple, but with tons of depth for its rapidly-growing audience. All I know is that Battlegrounds is teasing me with victory and a chicken dinner, and I'm hungry for m

PLAYERUNKNOWN'S BATTLEGROUNDS is a last-man-standing shooter being developed with community feedback. Starting with nothing, players must fight to locate weapons and supplies in a battle to be the lone survivor. This realistic, high tension game is set on a massive 8x8 km island with a level of detail that showcases Unreal Engine 4's capabilit

In the hours that I've played PlayerUnknown's Battlegrounds , most of those fears have gone away from the start. That isn't to say Battlegrounds goes completely against the grain when it comes to most Early Access survival sims - there are bugs a-plenty and what's actually available in the game for players is a bit sparse at the moment (though frequent updates are regulating that). However, I find what PlayerUnknown's Battlegrounds does best so far is capture what I like the most about survival games - that intoxicating stress of fighting for your life - while stripping away almost all of the mechanics that I often clash with in the ge

That fear is also combined with the fact that so many titles in the genre can feel as "Early Access" as an Early Access title can be. Without delving into the numerous technical and performance issues that can crop up with titles in an early development state, there can also be the feeling of mechanics and gameplay ideas that haven't had the proper time to cook yet, and there's no knowing what a title can look like months (or even years) out from what players have available. That's the nature of Early Access games as we know them, and while that's as much an expectation for what you're getting, it can also factor into the hesitation of plunking down money on a game that is, for all intents and purposes, unfinis

Still a sore spot amongst PC gamers is the fact that the previous game was only ever out on consoles. People couldn’t understand why Rockstar wouldn’t tap into that vast market, although most people theorize it was due to the incredible difficulties the programmers had coding the g

This well dressed and well-informed gentleman doesn’t seem to be constrained by mortal limits, so it’s been surmised that he is going to watch the events unfold in RDR2 that will lead to the eventual downfall to John Marston. Why he’s so interested is anyone’s gu

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