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Blog entry by Kelly Fullwood

Fable Needs to Find Balance to Succeed

Fable Needs to Find Balance to Succeed

When it comes to Star Wars games, there are too many big characters to count. There are so many that it would be difficult not to spoil at least some drops in the trailer. Even just showing a typical enemy in the game will clue fans into the location and possible alignment of the playable charac

The plot and quests are somewhat linear, but once players get into the flow of the game after the first few hours, it starts to get more compelling. The combat, while simplistic, also gets more in-depth as the player progres

One of the best moments in the game is the surprise dark moment at the very beginning of the game. Joel loses his daughter, an event that sets him on his nihilistic path. However, the trailer takes this moment away from new players as it shows off the improved graphics for the shiny new

Some trailers or marketing campaigns take this a step too far by giving fans too much information. Whether by virtue of the content itself or fans making inferences, it can ruin the surprise. And that's the ultimate let down: building up all that suspense only to shut it down right before the release. It's happened in every generation and PS4 is no exception, taking some of its biggest titles and throwing the high point in our fa

Aurora, an island to the east of Albion, isn't considered a part of the kingdom during the first and second games. By the time of Fable III, however, the player brings them into Albion (though whether it's as an active participant or just a colony to exploit for resources, is uncle

Of course, Fable should also bring back the high level of customizability that the series is known for. In previous titles, players have been able to fully customize their heroes in a variety of ways including their clothing, hair, gender, tattoos, and even their height and weight. Fable will have to keep the same level of personalization or even increase it otherwise it just won't feel like it is part of the series at all. With Fable using the powerful ForzaTech engine , it will be interesting to see how much the RPG customization translates or if there will be even more options for players to take choose f

It's pretty typical for RPGs to get more exciting and interesting as the player levels up, it's almost a requirement for the genre. The first Borderlands game is a perfect example, as the game is heavily reliant on the eccentric guns that become available to players as they level up high

The first playthrough is always magical, but the subsequent playthroughs can be a real drag, especially in the first areas of the game. The initial quests are fun, but pale in comparison to what comes after the first few ho

Known for intricate worlds and a diverse morality system, the Fable series is considered a modern WRPG classic. The second game in the series keeps many of the elements of the first game that fans fell in love with , while adding more customization, combat, and in-depth explorat

If you played Fable III for the first time at a young, impressionable age and were horrified by the opening cutscene, in which an ambitious chicken leaves home to explore the city but it's implied he's killed by the ending, then there is good n

Fans were disappointed that the new Fable game did not make an appearance at E3 2021, though the game is confirmed to be in development at Playground Games. Little is known about the new Fable beyond its existence. Rumors and leaks have suggested that it will be a fully open-world title, but the only official look that fans have gotten is its official teaser trai

One element of the series' legacy that Fable will have to bring back is its world. Fable may be going open world , but it will have to make sure to keep the character of the world that Fable fans expect. The world of Albion has a very unique flavor to it, with a lot of British humor and wacky characters for players to run into. Few other RPGs feature quests that see players hunting down sentient garden gnomes and Fable will have to keep that tone and character or it will completely stop feeling like Fable. Fable will also have to bring back the series' interactivity. Buying properties, building relationships, and the player having a large impact on Albion will be very important for Fable fans to connect with the newest g

In Fable III, the player can discover a retirement home for Demon Doors behind a Demon Door in Mistpeak Valley. These Demon Doors have been a staple of the series ever since the first game. The ones in this old-folks home ramble aimlessly at you, but one Door, in particular, may catch the eye of some fans. It's the Brightwood Demon Door that players met in Fable

I’ve been a diehard Fable head for years. I even wrote an ode to the much-loathed but actually-very-interesting Fable 3 a couple of weeks ago. I know Fable 3 was weak in loads of ways, but it experimented with some weird shit, and I can respect that. Plus we’ve always got Fable 2 as a bonafide Perfect Game, so I don’t mind if Fable 3 isn’t the most replayable experience ever designed. Anyway, I digress — Fable 2 co-op was brilliant, wasn’t

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