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Blog entry by Sondra De Vis

Red Dead Redemption 2: Ranking The Van Der Linde Gang From Worst To First

Red Dead Redemption 2: Ranking The Van Der Linde Gang From Worst To First

The beginning of Red Dead Redemption 2 starts very slow as it peels back the layers of what the world Rockstar Games created is capable of presenting. Very early in the game, as the Van Der Linde gang is looking to survive a brutal winter, they come across Sadie Ad

Arresting criminals and taking them down non-lethal gives Kang "Good Cop" points and using lethal force and killing civilians gives him Bad Cop points. The amount of points a player gets in either meter determines the ending they

Sometimes open-world games sag under the weight of their content. There is simply too much to do. What's worst is when the same amount of time applied to develop content for the world is not equally applied to create a compelling narrative. That is not the case in Red Dead Redemption 2 . The writing is superb. The characters are fully realized. The emotions are nuanced. The story is believable. Every piece in that puzzle fits nicely, and the result is an elegant tale set in a wild wo

Players can explore the open world and complete side quests once they finish main quests. Unlike the Assassin's Creed games that came before Syndicate, the main enemy of the twins' isn't the city's law enforcement, but the "Blighters" a Templer controlled street g

This aspect connects to the same idea as the lack of a heads-up display. The spirit of Red Dead Redemption 2 isn't progression. It's the experience. Whatever that means to the player. In other open-world games, there is a desire for completion. There are quests, collectibles, achievements, and a myriad of other things to finish. Rockstar doesn't want you to complete their game. They want you to live in it. If you're completing something, then you're also moving on to the next thing. But Red Dead Redemption 2 is asking you to stay. So it's not going to help you finish anything. Figure it out on your

Most games maintain a steady stream of information that floods the screen. Little markers delineating new destinations. A compass to coordinate movement with your position on the map. Reminders for the quest that you're undertaking. Indicators of health, stamina, or any other status that might be necessary. Everything is designed to assist the player and ensure that you're not lacking context. Red Dead Redemption 2 throws that out the window. You're going to die. You're going to get lost. That's part of being in the Wild West. Get used to it. And that perilous freedom means so much in an open-world g

Despite being one of the newer members of the gang, Sadie Adler quickly becomes a prominent and important part of the group. She shows a large group of mostly men that her being widowed was the worst thing that could have happened, not for her, but the rest of the world.

Javier Escuella experiences a big change during the events of the second game despite starting as a likable and trustworthy member of the Van Der Linde gang. He looks up to Dutch quite a bit, just like his closest friend on the gang, Bill Williamson.

Would you believe that out of the entire Van Der Linde gang, Micah Bell is the only member Arthur Morgan could never see eating at any point in the game? Well, that's entirely true and makes sense for someone who wants to hide things from people. Not allowing people to see him eat also allows Micah Bell to have more creative freedom in his lies and opens up the door for made-up stories to cover his tracks. Another logical conclusion is that he's a demon who feeds people believing the lies he comes up w

Imagine a scenario in which Micah Bell betrays Dutch Van Der Linde and turns him in to authorities for a hefty reward. Not that tough to do considering the type of person Micah is, right? Well, Recommended Web page it seems that it may have been an idea Micah had early on in the story. Players who visit his temporary camp in Strawberry can come across a wanted poster for Dutch among newspaper clippings mentioning the murders by Micah and his father. It's never expressed that he was planning on capturing Dutch and turning him in, but it's hard to believe he didn't at least consider

Plenty of games have incredible graphics. Open-world games especially can be some of the most engrossing to move through and study the surroundings. But no other game that I know of has a Cinematic Camera. And they wouldn't need them, necessarily. But Red Dead Redemption 2 wants you to forget that it's a game. Which is possible. Because the environment is drop-dead gorgeous. When you play an open-world game, you usually want to explore because there is a host of tasks left undone that you want to finish. But Red Dead Redemption 2 asks you to seek out the undiscovered, with a slack jaw at the beauty around

Once Hosea passed away, Dutch had little to no resistance or push-back from someone he truly respected which only accelerated the groups fall from grace. Hosea's death was the straw that brought the horse's back.

The Van Der Linde gang often refer to one another as a family and many of the male members call each other brother. In the Old Testament, there's a character named Micah who warns people that threats can come from familial relationships. If a player is well-versed in the Old Testament this would be a clear cut hint that someone in the Van Der Linde gang was going to betray their self-proclaimed family members. It turns out that sometimes the person warning you are warning you about themsel

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