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DecemberApex Legends Has Better Character Designs Than Overwatch (Here's Why)
The problem isn’t inherently with princesses, but with this particular character. What type of message are you sending your daughter when the only option is a beautiful, blonde, codependent princess who depends a man to rescue her?
Then you have Bloodhound, the non-binary espionage expert. It’s a cool way to put a non-binary character in a AAA game, I feel, because whatever perceived "gendered" physical characteristics they might have are obscured by a gas mask and bulky clothing. Their appearance is calculated very deliberately to be genderless and ambiguous, which is a great artistic choice. Oh, and let’s talk for a second about Gibralter. Here's this goofy and sweet beefcake who's gay and doesn’t have some sort of sad backstory about it. He’s not cuckolded and sad like Soldier 76, whose story echoes literally every Hollywood movie ever written about gay men that’s not called Moonlight, or if he is, we don’t know about it. That’s rad as h
Titanfall walked as a franchise so Apex Legends could run and six seasons in, it feels like it's in a really good place. It's hard to keep up with live service games that are constantly updating, but hopefully, this list can help you figure out which guns to use in Season 6 of Apex Legen
Counter-Strike: Global Offensive uses a keyboard and a mouse with many players utilizing different mouse sensitivities. A player could be moving at a laser pace while players are on the default setting. Moreover, veterans have been playing the game for years, so there's no shame in learning the ropes and slowly developing the skills needed to surv
I can see the argument for why fall damage should be in certain games. Series like Uncharted and Tomb Raider aim for a high level of realism with their action, so it makes total sense to include it. In the real world, any of the death-defying leaps that characters like Nathan Drake or Lara Croft perform would result in a broken fibula or separated shoulder even when they landed perfectly. It would break immersion if they survived falling fifty feet onto a rocky surface without at least stubbing their
But then again, these games also feature the same characters being shot, stabbed, burned, beaten, and dragged behind the bumper of a car. Yet the worst that happens is a few scratches and a drop or two of blood. If things get really bad, they might pause to apply a bandage while making a face that says "ouch, that smarts!" These are basically bombastic action movies that we get to play. When has an action movie ever ended because the main character has fallen and can't get up? Imagine if Die Hard ended early because John McClane fell down a flight of stairs. We definitely wouldn't be watching that film at Christmast
It is once again ground loot, meaning that players can acquire it on the map and is no longer relegated to care packages. Having your Devotion equipped with a turbocharger makes the thing close to unstoppable as it ramps up in a hurry and will shoot with 900 RPM lasers when at full veloc
It's fine when games aim for realism, but that should never come at the expense of having fun. As rational as the concept of fall damage is, it never translates to anything meaningful in a gaming experience. Even FromSoftware - the master of having your character die as a result of irritating fall damage - eventually saw the error of its ways and made Sekiro, a game where you jump around like a samurai sword-wielding Ma
Fall damage makes logical sense. After all, it's possible to suffer an intense sprain or broken bone from something as simple as tripping on the sidewalk. Gravity can be one of reality's greatest villains. So when a game is aiming to be as realistic and authentic as possible, having severe, painful consequences for a high fall is a perfectly reasonable design cho
Season 6 of Apex Legends has brought light machine guns to the forefront of the meta and the Spitfire happens to be a beneficiary. It happens to have the highest ammo capacity of any weapon in the entire game, which comes in handy when the time-to-kill has been increased. On top of being able to shoot for days, players using the Spitfire will enjoy its reduced recoil and the 2x headshot multiplier. Depending on your preference you'll likely be using this or another LMG for most of your matches in Seaso
Whether you're roleplaying as a super soldier, heroic knight, or even a cartoon bear, it can be deflating and Overwatch Hazard embarrassing to see your protagonist crumble to the ground in a heap from a fall. Do you mean to tell me that this burly, super-powered character who's supposed to save the entire world can't handle a crash landing? Sounds like a wimp to
Fall damage is often added as an extra obstacle for you to worry about, but it's never an engaging part of any game. At best, your stumble will cost you a small portion of your life bar forcing you to soldier on with what health you have left or waste one of your healing items. At worst, the damage will kill you, causing you to swear at your TV out of frustration and wait for the annoying loading screen to finish so you can painfully make your way back to where you were. No matter what it does, it adds nothing but a moment of irritation that delays your progress. In short, it makes a fun game less