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NovemberOverwatch Character Guide: Tracer, Roadhog, Junkrat
Zarya's weapon, the Particle Cannon, has two distinct firing modes that both gain additional attack power based off her use of her two defensive abilities. Her main firing mode is a short-range laser that maintains a straight line of fire and consistent output, which is outstanding for doing a great deal of damage to those who get within range. The bad news about this firing mode is that it's completely ineffective once an enemy gets too far, though Zarya's secondary allows her to fire an energy grenade in a fairly shallow arc. Both of her abilities allow her to create damage absorbing energy shields, which then directly increases the power of her Particle Cannon based on the amount of damage absorbed by said shields. The Particle Barrier allows Zarya to protect herself from oncoming fire, and it lasts significantly longer than her Projected Barrier, which can be placed on a nearby ally. Finally, her ultimate, the Gravitron Surge, pulls all nearby enemies into its aura and does a small amount of continuous damage to everyone trapped inside. The best Zarya players charge right into battle, activate their Particle Barrier and then stay behind one other ally, allowing for the simultaneous use of the Projected Barrier.
McCree's main ability, Combat Roll, is exactly what it sounds like: a forward tumble in whichever direction he's facing. Aside from the fact that this can get McCree out of the way of a great deal of enemy fire, it also automatically reloads the Peacekeeper, which allows for a particularly devastating secondary fire-Combat Roll-secondary fire combo. His other ability, Flashbang, is a throwable stun grenade that locks foes in place. Not only is this wonderful at stopping quick characters like Tracer in their tracks, but they also make for particularly easy kills with McCree's clip-emptying secondary fire. Finally, McCree's ultimate, Deadeye, allows him to slowly lock onto the heads of enemies in the area, guaranteeing a kill during a full lock-on (basically, it's a straight up mark-and-execute maneuver). This is best utilized from behind a skirmish when there are multiple enemies on the screen. It's worth noting that McCree is one of the hardest characters to use effectively, so don't be alarmed if it takes you a bit of practice before you become a cowboy master.
Yeah, we realized that we didn't want to have power progression in any part of [Overwatch]. We want everyone to be even on the battlefield, and it's not going to be about how long you've played Tracer or how long you've played on your account. The whole point is to hop in and find out how good you are.
While it seems like an obvious statement that good players are lethal and weak players are easy to kill, this seems most applicable to Hanzo, Genji's brother and the resident archer of the group. A sniper whose arrows do massive damage upon contact, Hanzo is the type of hero that needs a bit of practice time before one feels totally comfortable. Still, those who put in the required practice with Hanzo will find themselves mowing down enemies left and right.
One of the things that I've heard about Overwatch is that people have gotten really good, really fast. How does the back-end matchmaking take this into account? The last thing you'd want is for someone who waits until launch to jump in and get absolutely throttled as a result of all of the really high-level Beta players giving them no chance to get their feet wet.
Perhaps the biggest troll of the entire roster, Junkrat thrives on blocking off pathways and causing straight up chaos on the battlefield. His main weapon, the Frag Launcher, allows him to lob and bounce explosives that have a short detonation delay (unless they directly impact a player). Because of this, Junkrat is able to utilize cover, large walls and corners all while still being able to cause massive amounts of damage to opposing teams. If you're not constantly firing grenades and using projectiles to force players onto alternate paths, you're playing this character incorrectly. In addition to being able to manually launch grenades, Www.Overwatchtactics.com his Total Mayhem perk automatically drops grenades upon player death, meaning that you can essentially play as a martyr if all else fails. Not only does Total Mayhem work as a method of frustrating other players, but it's absolutely devastating against characters who dare to get too close.
Though Blizzard's multi-franchise MOBA has technically been in maintenance mode since July 2022, Heroes of the Storm suddenly received a balance patch over a year later in September 2023. Every few months since then, Heroes of the Storm has consistently rolled out new patches, with the seventh such update arriving in early December 2
In addition to the Concussion Mine, Junkrat's Steel Trap is effective when used strategically. By placing a large bear trap on the ground, Junkrat has the ability to lock any foe who walks over it in place for a set amount of time. Not only does this make it super simple to eliminate players with the Frag Launcher, but it also is going to enable other players to get easy eliminations as well. Finally, Junkrat has one of the most devastating ultimates out of the entire roster, as his Rip-Tire can be steered into groups of enemies before it's remotely detonated. Needless to say, the keys to the Rip-Tire are pretty simple: guide it into a group of enemies (often on the objective) and ensure that Junkrat is hidden while he's controlling it.