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Blog entry by Arturo Sylvester

Divinity: Original Sin 2 – 10 Weapons, Gear, & Skills That Make The Game Way Too Easy

Divinity: Original Sin 2 – 10 Weapons, Gear, & Skills That Make The Game Way Too Easy

In _Divinity: Original Sin II _ there are many different pre-made classes made from one or more skill lines, like the Enchanter. This enchanter is a magic-based class that is centered around the Aerotheurge and Hydrosophist skill lines. These skills decide a lot of what the player should be concerned about boosting in their bu

As such, players who want to fully gear-up against most foes should have Rain on their side. This handy Hydrosophist Skill can douse any Fire surfaces, stopping all manners of pesky AOE against the pa

Of course, players can't just invest Persuasion in all characters. However, they can at least invest Persuasion to their favorite "talky" character to get as much unique dialogue as possible when talking to minor and major NPCs. Why fight when players can skip them entir

A random black cat starts following the player around once washed up to shore. He's a cute little companion that can be difficult to keep alive. If any Magister notices the black cat, they will attempt to kill it and won't stop until they do. The player must either fight for the cat, resulting in Magister fights, or allow it to

One of the most important lessons in DOS2 is that: rules apply to everyone. As such, players should note about other game elements that also hinder them in combat such as distance and cover. After all, the same rules apply to N

Inside is somewhat of a crypt that holds a puzzle. Every soul jar in the room claims to be Withermoore's and the party must destroy the right one. A group of skeletal enemies will spawn each time the player smashes the wrong jar. The correct jar is "Withermoore the Supplica

It offers 17 to 18 Physical damage with a +155% critical damage bonus. And while it does sacrifice a bit of movement, the Houndmaster's Crossbow does compensate with +5% accuracy. As such, this weapon works great with Talents such as Far Out Man that allow characters to strike from much fart

These two skill lines mean that the player will need to focus most of their attention on building a more powerful magical damage base. Aerotheurgy is the power of wind and lightning. Hydrosophist is the power of water and frost. Hydrosophist also is one of the only skill lines that provide more than one heal. Meaning this class can be built as more of a support or damage based bu

Bless and Curse are two of the most fundamental Source Skills that a player can learn in Original Sin 2 . Aside from granting buffs (and debuffs, in the case of Curse), Bless can do a lot of good almost anywhere in the game . After players gain the Skill, they'll slowly realize that they can Bless a multitude of surfaces in order to create various special conditions. For instance, while Fire applies Burning, Blessed Fire gives Healing and immunity to Fro

While Curse has similar effects to surfaces, Bless can easily reverse Cursed properties, making it an all-around spell in the game. However, there exists the caveat that it does need Source to be used. Given Source is a limited resource, it seems the positive effects of Bless might be handier in more crucial batt

Perceptive characters might have noticed an interactive object to the left of the room. Interacting with the object will reveal a socket that an amulet could fit right into . To bypass the trial altogether, the party will need to obtain a special amulet and scroll to progress. More specifically, players will need the Source Amulet and Scroll of Atonement to complete the Path of Bl

The Nameless Isle is locked in heated war. The Black Ring and Magisters are directly at each other’s throats, while the House of Shadows and Elves have their own schemes. To traverse more easily, persuade the Black Ring that you are on their side or are a Lone Wolf for h

For instance, a battle in Act 2 will have players face against a Magister that uses Mass Shackles of Pain on three prisoners. As such, damaging said Magister reflects damage back to the prisoners. Ideally, players may heal the prisoners while killing the Magister and their allies. However, players can distract the Magister with pre-battle dialogue and alter the environment from th

However, what Original Sin 2 fans might not realize is that this game still takes on tropes from "usual" RPGs. These come in the form of weapons and Skills that, when used properly, may make the game too easy. So, just which Skills and gear are th

Another way to aggro the guards is to attempt anything they don't want you to do, in front of their face. Respect them and move on because after escaping, players can Monopoly GO Makin' Dough event back and get theirs. This avoids any unnecessary fighting and l

The attributes are broken down into Strength, Finesse, Intelligence, Constitution, Memory, and Wits. For an Enchanter, the most important of these are Intelligence as it affects the percentage of damage dealt with magical abilities. If the player is interested in the Scoundrel or Huntsman skill lines they should also sink several points into Finesse as it affects dagger and bow damage as well as critical damage. Outside of these, Memory helps the player learn more skills and Wits is helpful for critical chance and initiat

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