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Blog entry by Hilton Huang

League of Legends: Looking Back at Season 10

League of Legends: Looking Back at Season 10

Warwick was once an ordinary human, but a series of experiments transformed him into a beast who now hunts the streets of Zaun. His only weapons are his razor sharp teeth and claws, but he also has a roar that instills fear into anyone who hears

No matter what, if the late game goes on long enough, Ahri will begin to fall off. As such, she will begin to lack in one-versus-one potential . Try to end the game as fast as possible by rushing down towers quickly and initiating team fights ea

As a player, you'll be rescuing the Yordles who have been caught and lost, but also exploring more of the League of Legends events of Legends world. In-game benefits have been inextricably linked to lore revelations with this mecha

Likewise, turrets will no longer have plates to ensure they can get eliminated much faster. They made this by making the entire game map much smaller and removing turrets that guarded the Nexus. The Nexus now has the ability to protect itself with its own turret shots. Super minions will start appearing in lanes as soon as turrets start disappearing from the

Valorant is all about inches. Anxious, lonesome tiptoes into a bomb site can feel like miles. Every nook and cranny potentially houses miscreants eager to ensure you swallow a dose of lead-aspirin. So a razor-sharp focus and steady trigger-finger are essential to success, even when butterflies tickle the pit of your stomach. Otherwise, you're dead. Dirt wedged firmly between teeth until the lesson sticks: this game gleefully bounces people's heads off the can

As of patch 10.25, the best counters for Ahri have changed. Currently, her greatest threats are Seraphine, Neeko, Morgana, and Aurelion Sol (the latter could probably even take down gaming legends like Master Chief). If players see any of these picks in-game while playing Ahri, they should be cautious and avoid them as much as possible. It's important to snowball early, so if the option to ban these champions arises, do

You'll be able to covert this temporary currency into permanent rewards with whatever you uncover. Your Steps won't persist, but the items you buy will be usable after the Yordle Expedition event has en

Conversely, there's some mental math involved with the more challenging characters to understand if you've succeeded. If you're playing Breach, and you shoot a flash through a wall, and you swing around the corner, and nobody is there, you're like, "well, did it work? I don't know!" Then as you play the game more, you realize; actually, that's a huge success; there's nobody there. "I got this ground, they're not here now" — there's a bunch of those mental gymnastics you need to go through to understand how successful you're be

The other thing we like to consider when creating Agents is how accessible they are. Some characters are a little bit easier, at least in terms of how obvious their abilities are to use. I think Killjoy tends to lean slightly closer to a beginner-friendly Agent once you set up her stuff. You can rely on a lot of her abilities and quickly understand, "hey, people might come through this chokepoint, I should probably put down my stuff that damages people watching the choke point." When you first start playing Valorant, it's a pretty easy toolkit to understand. At least opposed to one of the more complex characters like Viper or Reyna. They require a ton of knowledge to utilize effectively. It sounds like with your friend, or anyone who's getting started with tactical shooters, Killjoy was a character they could quickly pick up and be successful w

Cypher and Raze is the most salient example for me because Cypher sets up all these tripwires throughout this area, but Raze can throw out some grenades and satchels to blow them up. That's a soft-counter because you could walk through, shoot the traps, or shoot Cypher himself. There are several ways you could've dealt with it. However, Raze is slightly better at dealing with the scenario than a comparable character. You never feel up the river without a pad

Ahri's Charm is her most important initiating tool. The ability slows down the enemy target and applies a 20% bonus to all incoming damage. Pay close attention to hitting the enemy champion though, as the ability can also hit minions. Most important is Ahri's ultimate, Spirit Rush. This ability adds a whole new realm of mobility to the character. Use it to track down and finish off injured foes or escape. The ability has 3 charges if used within a 10 second period of the first cast (these abilities are a little different than those in League of Legends ' mobile counterpart, Wild Rif

Ahri's Q is her best tool during team fights. Orb of Deception can pierce through multiple enemies (and minions) in a single ability cast. This allows her to deal massive damage to enemies clumped together during the fights. Initiate for the team with Charm, then follow it up with Fox-Fire to close the gap. This combo will let the team single out an important target before the fighting has even be

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