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Blog entry by Troy McCoin

Divinity Original Sin 2: 15 Master Tips For Building Mages

Divinity Original Sin 2: 15 Master Tips For Building Mages

This guy is seriously messed up. Before even getting to Kniles, the player encounters tons of Silent Monks, torture devices, a room full of Source Hounds that’s guaranteed to make everyone sad (see Buddy and Emmie sidequest). Then the team arrive at a blood-covered room with a man musing over yet more tort

In _Divinity: Original Sin II_ there are many different pre-made classes made from one or more skill lines, like the Enchanter. This enchanter is a magic-based class that is centered around the Aerotheurge and Hydrosophist skill lines. These skills decide a lot of what the player should be concerned about boosting in their bu

The Wizard is one of many different pre-made magic-based classes in Divinity: Original Sin II , but what makes this class different from the rest? The Wizard class, unlike other classes such as the cleric and enchanter, has no supporting skill lines to start. As such it is meant to be a devastating glass canon cla

While there are some huge beasties in Divinity OS II , the only dragon players encounter is Slade and he isn’t a dragon for very long. In the original game, players face off against the ultimate threat to the known universe in the form of the Void Dragon. Along with Astartes – not the Astartes from Warhammer – players must survive the Dragon’s high magic resistance, minion summons, swipes, wing jabs, and numerous status effe

Besides the hilarity of the obvious pun, the Pontius Pirate boss fight happens between a series of fun (or potentially frustrating) puzzles and lots of crabby boys. The cove where the battle happens also makes a fantastic backdrop with tons of sparkling water, craggy rocks, and rats crawling aro

The Wizard starts with the Pyrokinetic and Geomancer skill lines. These skills give the Wizard power over fiery destruction, oil spills, earthquakes, and poison. Which offers an explosive combination of ski

A common issue that plagues low Elo has to do with players not knowing how to take advantage of an early lead. It's okay to throw a game or two every once in a while. Think of a mid laner who wins their lane but loses the game a bit too of

In most instances, players end up in encounters after talking to enemy combatants. However, players should remember that the enemy is actually just talking to one of their characters. As such, they have up to three more characters to move around without triggering reacti

Players shouldn't let misplays and mishaps be a source of frustration. If they can keep their cool even when things Monopoly GO Makin' Dough event south, they will win more games and climb faster. Players who tilt easily often underperform in subsequent games as w

Everyone has heard the old adage that every game is winnable. While that's certainly true, players shouldn't force themselves to play matches they know are going to be extremely hard to win. There are many reasons why one would want to dodge a game, but surprisingly, most players do

The secret to taking him out is physical damage, but many players love this battle because of the sheer scale of it. The design of the Dragon and the lore implications this brought up for the overall world combined with what fans now know after the events of Divinity OS II add up to some truly compelling possibilities for future games. Especially if that Dragon was the God-K

Evil Malady is an especially nasty character with plenty of skills to ruin the team’s day. Necrofire abounds, as well, so leveraging players with high mobility to destroy those mirrors and players with healing abilities is the best strat

For combat abilities, the player will want to invest most of their points into the skill lines that they have chosen as that will affect their damage and healing bonuses with those skills. Outside of that, any of the defensive abilities are good for the Enchanter and they should put a couple of points into their weapon of cho

However, players should keep their Memory point conservation in check. Remember, more potent Skills such as Summon Artillery Plant (Geomancer), Mass Cleanse Wounds (Hydrosophist), Black Shroud (Necromancer) already occupy two Memory sl

These two skill lines mean that the player will need to focus most of their attention on building a more powerful magical damage base. Aerotheurgy is the power of wind and lightning. Hydrosophist is the power of water and frost. Hydrosophist also is one of the only skill lines that provide more than one heal. Meaning this class can be built as more of a support or damage based bu

In civil abilities, if the player is making their main character the wizard they should invest in persuasion as it has a large impact on what the player can accomplish throughout. If not, the loremaster and telekinesis abilities are useful for moving heavy objects on a weak character and identifying armor and weapons found on the battlefi

Due to the skill lines that the Wizard starts with there are several directions that the player could take the class in with an added skill line. If the player wants to keep the class explosive, dangerous, and destructive, adding Warfare may be a good option. If the player wants to balance the class by allowing it to support itself a skill line like Polymorph or Necromancer should be conside

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