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NovemberSatire is Just as Important as Pride within the Games Industry
Zenyatta's two core abilities are remarkably similar to one another, though they have completely opposite effects. The Orb of Harmony can be thrown onto any ally in the area, and so long as they remain in sight of Zenyatta, they will become the recipients of non-stop healing. However, there can only be one player sporting an Orb of Harmony at any given time, so if you decide to heal another player, this will result in the first orb disappearing. This ability is fantastic for when you need to keep your tank healthy, maintain an ally's health during their ultimate or when a big push is on the horizon. Conversely, the Orb of Discord can be passed onto a single enemy, and while they are in Zenyatta's line of sight, they will receive extra damage from all incoming attacks. If you ever encounter a foe who is wrecking your entire team, or if you simply are looking to take out a tank or pesky sniper, this might just be the best ability for the job. Finally, Zenyatta's ultimate, Transcendence, only lasts for a couple of seconds, but can make the difference between a successful push to victory and a blind bum-rush. For a few seconds, Transcendence makes Zenyatta completely invulnerable and heals all of the enemies in the surrounding area. If you're looking to win an overtime period, this is one of the strongest tools at your disposal, despite the fact that it doesn't do any direct damage.
With all of that gushing out of the way, I'd like to pinpoint the exact moment where I realized that Overwatch was a special experience, at least for me. While the PC audience is far more knowledgeable about team composition than its console counterparts (as a result of sheer time played), I found myself on a team where the other five players thought it would be a good idea to choose three Tracers and two Reapers. If you don't know anything about Overwatch, you should know that a balanced team consisting of offense, defense, tanks and supports is going to succeed far more often than one where every player is in one category. Considering that Tracer is the squishiest offensive hero and Reaper is an offensive character that isn't going to be able to do damage at range, I found myself at a loss. Generally when I'm attacking a central control point, I enjoy picking someone like Junkrat, whose bouncing grenades can cause absolute chaos. Unfortunately, this hero was out of the question, as my more casual teammates would not be able to succeed without a healer. It's for that very reason that I chose Mercy, who can beam health into any allies that she aims her staff at.
If you're looking to dig your teeth into a hero with an exceptionally high variance between high and low-level play, then look no farther than Mei. If you were to take a poll of everyone's favorite and least favorite characters, assuming that you're speaking to players who have sampled each of them, then it's likely you'll find equal amounts of Mei-haters and Mei-lovers. Her main weapon, the Endothermic Blaster, has two distinct firing modes that can take out even the strongest enemies when used in combination. By clicking the left-mouse button (or pulling the right trigger), she can continuously fire a stream of frost, which will both do damage to enemies and eventually freeze them in their tracks. Its secondary firing mode charges up a massive icicle, which does an insane amount of damage upon contact. Needless to say, the Endothermic Blaster has the potential to be ruthless against long-range foes while also making it relatively easy to deal with faster characters like Tracer and Genji.
The first thing you need to know when playing as Mercy is that you're not in it for the kills. It's entirely possible that Mercy might be the only character you have a negative K/D ratio with, and that's actually totally fine. The name of the returning game Modes Overwatch 2 with Mercy is to heal your teammates, and as such, pulling out your Caduceus Blaster should be a last resort. Think about it: any moment you're using your relatively under-powered offensive weapon is a moment where you could be letting one of your teammates die. Granted, Mercy wouldn't have a pistol if she didn't need to use it at times, but it shouldn't be the main item that you use when picking this character.
When developer Pixel Titans released a new trailer for upcoming nostalgia-bleeding, fast-paced shooter STRAFE, safe to say what they unveiled could be regarded as material that goes against the tide of contemporary "gameplay" promotion, trailers and all. The decision to take its blocky, pixelated aim at this thematic and quote-unquote cinematic direction modern games have often approached and blindly lavished over worked wonders for two completely opposing and quite ironically-positioned reasons. One: the developers are clearly confident enough to add a an extra flair of presentation and direction to their still ongoing project. And two: they’re more than willing to be the butt to their own joke -- opening up the flood-gates guarding not just the industry they’re a part of, but more prudently, of themselves as but one more studio in a grand sum of thousands.