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Blog entry by Carissa Sikes

Resident Evil 4 Remake is the Perfect Opportunity to Explain Confusing Detail

Resident Evil 4 Remake is the Perfect Opportunity to Explain Confusing Detail

elden-ring-characters-1266100-1690289068.pngThere’s nothing inherently wrong with that, but Zelda has always been a wonderfully diverse series. Not to the extent of Mario which has crossed all manner of genres in its years, but it is diverse all the same. It has shaped the RPG genre numerous times since the ‘80s, inspiring the likes of Dark Souls, Secret of Mana, Shadow of the Colossus, and now, the aforementioned Genshin Impact. You can see how much the RPG genre varies with Zelda’s inspirations alone and that’s telling. After Breath of the Wild 2, it needs to do something different again. Going back to the classics might not scream new. In fact, it sounds like a step back, aye? Well, that’s the thing. The triple-A space seems to be scared of its own history, desperate to move past it and become more cinematic, more graphically domineering. It’s all about tech and visual prowess. But art style is just as import

Catra from She-Ra and The Princesses of Power and Amity Blight from The Owl House also change their hairstyles to serve their character development, whether that be accepting their own sexuality and leaving behind oppressive familial structures or welcoming those who once pushed you away and putting aside a toxic life of villainy. Once again, these are all female characters confronting a heteronormative society and fighting back against it, even if said worlds are fantastical in nature and far more eccentric than our own. If done right, characters can still be grounded and relatable, as their struggles become ones we can sympathise with. It’s beautiful, so perhaps there’s a reason this tried-and-true trope has so much staying power in modern media.

No matter what happens, it remains important to consider the symbolism behind Zelda’s appearance, and how her luscious new hairstyle could be a sign of change for her character that allows her to abandon the shackles of royalty and strive for independence beyond grief and trauma. It’s a powerful message of perseverance for a woman who deserves agency, even more so when you consider the classics that inspired her and how female characters in the world of gaming are finally earning a similar level of respect to their male counterparts.

As a silent protagonist - with the exception of all manner of grunts, yelps, and screams - Link is only able to communicate in a certain number of ways. However, all of the characters around him speak fluently, expressing their struggles and motivations through eloquent dialogue as Link can do nothing but stand and watch. But he doesn’t need to talk, his baby blue eyes and determined body language saying all that needs to be said when it comes to establishing an unwavering promise to help his loved ones and save the wo

I can’t play the Spyro trilogy for the first time again, nor can I approach it with the same innocence and sense of wonder that I did when I was ten years old. I still love the series, but games have changed a lot since Spyro first came out. There have been 20 years of evolution and innovation since Spyro the Dragon was made, and I’ve seen how games have been refined and enhanced since then. I’ve changed a lot too. I’m a critic now, and I pick games apart and analyze them for a living. I can revisit Spyro from a new perspective, but now I experience it as an echo of the original - a snapshot of my childh

I’ve played close to 100 VR games, and I’ve never had an experience like Resident Evil 4. There are better-looking, more immersive, and higher quality games out there, but none have ever given me as much joy and nostalgia as playing Resident Evil in VR has. As soon as the opening cutscene ended and I took control of Leon, I was instantly transported. I know every inch of RE4’s village, castle, and underground mines, but I never felt like I’d been to these places until now. RE4VR feels like the difference between looking at a picture of the Parthenon versus traveling to Greece and standing in the center of it. Seeing RE4 on a screen is incomparable to seeing it in person, and experiences like this have the potential to sell VR to even the most reluctant play

Announced for PlayStation 5, Xbox Series X, and PC, Resident Evil: Village is a next-generation exclusive and will launch in 2021. The game will be a direct sequel to Resident Evil 7: Biohazard and follows returning protagonist Ethan Winters as he's thrust into a brand new nightmare a few years after Ethan and Mia were rescued from the Baker family by Chris Redfield and Blue Umbrella . Longtime series protagonist Chris Redfield will also return for Resident Evil: Village , Elden Ring best talismans teased to be playing a potential villain role and sets off a new chain of events that land Ethan in a mysterious medieval village somewhere in Eur

As we learn more about Resident Evil 8: Village , a significant portion of the original rumors have proved accurate, and while that's exciting news for the next-generation sequel, it gives far more credence to another project rumored to be in the works at Capcom. The success of Resident Evil 2 and Resident Evil 3 immediately led to speculation that a remake of the genre-defining Resident Evil 4 would be the next game in line after Resident Evil 8 . Based on the Resident Evil 8 announcement, let's take a look at how the rumors stacked up in the end and what that could mean for Resident Evil 4 Rema

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