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Blog entry by Jani Stillwell

How to Complete Ifan's Companion Quest in Divinity Original Sin 2

How to Complete Ifan's Companion Quest in Divinity Original Sin 2

All of these are somewhat useful to add to the base of the Fighter's skill lines but not necessary. Out of the bunch, the Polymorph skill line is likely the most useful to a player who wants to stick to the Fighter's playstyle. However, adding the Pyrokinetic line will add some explosive fl

On the west side of the ghetto near Beast’s wreckage is the assassin Narin . He will only attack once Red Prince walks near, so one can delay the assault by detaching him from the party and attacking Narin themselves. Once escaping the Fort Joy Prison, head to the Seeker camp and speak with Bahara , the lizard guard. She will give the Red Prince more details about the Red Princess. Also, be sure to talk to the Red Prince if he is a companion. He will give more details about his past at this point. Finally, make sure Red Prince is in the active party during the quest Lady O War or he will perish during its conclus

Battle Stomp - A line AOE attack that causes the player to slam their weapon on the ground, dealing 60% physical damage to enemies, knocking them down if they don't have any physical armor, and removing floor st

Another extremely memorable fight, this one takes place very early on in Divinity OS II at the end of Act I outside of Fort Joy. It pits the player team against not only dangerous Voidwoken, but the son of the Divine himself and the gaunt creations of Dallis known as Ghei

Be careful when wondering the streets, as Magisters may arrest Ifan for past crimes, resulting in imprisonment in the jail, bribes, or fighting. Ifan has some connections to the Dirftwood Tavern. A local child, Pidge , will bring a message to Ifan to meet with Baran at the top floor. Baran is an alias of Callo , another Lone Wolf, who tells Ifan to head to the Sawmill. In the basement, Ifan already knows the password to enter Effie’s Emporium and locate clues about Source Masters. Inside the Emporium, companion Ifan will become much more relaxed and will openly flirt with main avat

For the Red Prince, venture passed Black Ring territory and head to the southern Alter of Zorl Stissa. The Shadow Prince waits, and the outcome changes depending on if Sebille is nearby. If the Red Prince is a main avatar and Sebille is a companion, players will have the option of enslaving her back to the Shadow Prince. If Sebille is the main avatar she will assault the Shadow Prince and override the Red Prince’s questline. If Sebille is absent (either unchained or dead) the Shadow Prince will inform the party that Sadha is an agent of the God King and requests you slay her. Players can choose to agree, decline, or attack the Shadow Prince. If he lives, he will also ask that you deal with other factions on the isle, including the Elven Mother Tree and Sallow Man side que

Fighters use the schools Warfare and Geomancer. In the basic skills available in character creation there are Bouncing Shield, Fortify, Battle Stomp, Battering Ram, Crippling Blow, Contamination, Fossil Strike, and Poison D

The main character will want high Persuasion , especially if they want to solve quests in ways that may upset Ifan. Some of Ifan’s personal quest can be more easily completed by stealing, so consider an investment in Thievery and Stealth . Fights tend to erupt in cramped close quarters against numerous foes, making it helpful to have area effect attacks that ignore allies like Battle Stomp , Whirlwind , and Igniti

Against enemies that love to stay together—probably because of Favorable Wind, roblox Plants this is a good skill to dish out some stunlock torture. More than that, it also deals respectable damage and ignores or even clears elemental terrain effe

After resolving any business about Death Fog, Ifan can head to the sawmill in the north. As a Lone Wolf, Ifan is allowed in safely. However, it may be strategic to fight the Lone Wolves outright or set up traps for them to fall into. Inside the upper levels awaits Roost , leader of the Lone Wolves. He has captured Saheila (if alive) and will goad Sebille and Ifan; Sebille will take priority if present. A fight will break out in the small room against Roost, his wolves, and a few guards. If Ifan didn’t get a chance to speak, cast Spirit Vision and talk to the deceased Roost. It appears that Alexander is alive and on Nameless Isle. Players have the option of escorting Saheila out of the sawmill, a task that is much easier if all of the Lone Wolves are already d

While not a requirement, the Red Prince will have an extra option if they explore the Vault of Linder Kemm and steal his Swornbreaker. This item can remove covenants with the God King and can be given to some of his servants including Fane, Wendigo, Almira, and most importantly Sa

The Inquisitor touches into schools Necromancer and Warfare. The basic skills offered are Mosquito Swarm, Blood Sucker, Battering Ram, Raise Bloated Corpse, Crippling Blow, Battle Stomp, Bouncing Shield, Decaying Touch. This class can use witch-like magic in hand with being a strong warr

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