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Blog entry by Carissa Sikes

Resident Evil 4: 5 Things The Remake Needs To Change ( & 5 That Should Stay The Same)

Resident Evil 4: 5 Things The Remake Needs To Change ( & 5 That Should Stay The Same)

PlayStation's Tim Turi did an interview with Resident Evil 3's development staff regarding the Nemesis creature, Https://adventuregameland.com/ and it was revealed that its new ability to infect zombies was the result of its relation to the Las Plagas-infected hosts known as the Ganado in Resident Evil 4 . "We wanted NE-a infected enemies [enemies infected by the Nemesis] to be visually similar to the Plagas-infected Ganados as a means for fans to piece together how Nemesis fits within the whole Resident Evil franchi

I can’t play the Spyro trilogy for the first time again, nor can I approach it with the same innocence and sense of wonder that I did when I was ten years old. I still love the series, but games have changed a lot since Spyro first came out. There have been 20 years of evolution and innovation since Spyro the Dragon was made, and I’ve seen how games have been refined and enhanced since then. I’ve changed a lot too. I’m a critic now, and I pick games apart and analyze them for a living. I can revisit Spyro from a new perspective, but now I experience it as an echo of the original - a snapshot of my childh

Judging from the trailers we’ve seen thus far, Breath of the Wild 2 is going to be rather similar to its predecessor - at least in terms of moment-to-moment gameplay. The version of Hyrule we explored in the last game is making a return, with Link stumbling across familiar landmarks and enemies with an outfit and movements we recognise from the last game. I imagine towns have been rebuilt and the region is a little more alive now Calamity Ganon has been vanquished, but the layout is likely similar. Because of this, the way in which we explore this world should remain recognisable, so returning players feel welcome and newcomers aren’t alienated by a sequel that challenges some of its younger sibling’s most daring and creative ideas.

Unfortunately, sentiments on "action" Resident Evil titles have soured in the years after Resident Evil 4 thanks to the somewhat mixed reception of Resident Evil 5 among longtime fans, and the outright critical panning of Resident Evil 6 . Resident Evil has been making a successful effort to return to its survival horror roots in recent years, but Capcom will do well to remember that Resident Evil 4 was designed as an action game and an excellent one at t

Though Resident Evil 4 has yet to be officially confirmed, these revelations linking the Nemesis to Resident Evil 4 come at an interesting time given the rumors abound. It could appear out of place to suddenly make a significant link between the Nemesis and Resident Evil 4, unless perhaps Capcom has something relevant stirring in the

The removal of design decisions previously viewed as irksome would undermine so much of what Breath of the Wild managed to achieve, and the last thing I want to see is Nintendo steering its formula in a direction that abides by more traditional genre conventions. Assassin’s Creed and similar games of this ilk are arguably more akin to content mill, built to draw you in for hundreds of hours even if much of that time is filled with uninspired busywork. The time you spend with the game is what matters, and Breath of the Wild managed to challenge a system that has become increasingly tired in the eyes of players. Its sequel needs to continue chasing that ambition, and not compromise on its own design ethos.

As a VR enthusiast, it’s hard to understand why the Oculus Quest 2 still hasn’t hit critical mass. It’s not a matter of cost: the Quest 2 is half the price of the PS5 and Xbox Series X and less than a third of a 30-series GPU, and unlike all of those, is widely available. It’s not due to a lack of content either. There are hundreds of games on the Oculus store, and at least a dozen I would consider must-plays. There are even more if you have a decent computer to link to, like Half-Life: Alyx , Star Wars Squadrons, and my personal favorite, Insomniac’s Stormland. I don’t think it's an accessibility issue either - at least not for the vast majority of potential VR players. Resolution and high refresh rates have virtually eliminated the disorientation of early VR, and even if you’re especially squeamish, every game has plenty of settings built in that help eliminate any discomfort. If you ask me, the Quest 2 ought to be as ubiquitous as the equally-priced Nintendo Switch, but as of this past July, the Quest 2 has only sold four million units to the Switch’s

Resident Evil: Village is being developed using Capcom's famous RE Engine ( Resident Evil 7 , Resident Evil 3 Remake , Devil May Cry 5 ) and will see the return of the first-person perspective that was introduced in RE7, and will have no loading times thanks to the new hardware. Based on the RE8 announcement trailer , the next-gen sequel will feature new types of enemies including werewolf-like beasts, a mysterious village cult, and witches, who are shown controlling a swarm of bugs and draining blood from Ethan. RE8 will also have a revamped inventory system that plays into the game's larger focus on action - although we don't know if that will be more in line with Resident Evil 3 action or the balanced approach of Resident Evi

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