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Blog entry by Velma Goold

Heroes of the Storm Gets First Update of 2025

Heroes of the Storm Gets First Update of 2025

Mantis can buff an ally's damage output by targeting them with an orb or hitting them with a burst of energy, causing healing over time. This is similar to Zenyatta, one of the ideal support characters for Overwatch beginners , who increases his allies' damage by placing an orb onto a targeted en

When developer Pixel Titans released a new trailer for upcoming nostalgia-bleeding, fast-paced shooter STRAFE, safe to say what they unveiled could be regarded as material that goes against the tide of contemporary "gameplay" promotion, trailers and all. The decision to take its blocky, pixelated aim at this thematic and quote-unquote cinematic direction modern games have often approached and blindly lavished over worked wonders for two completely opposing and quite ironically-positioned reasons. One: the developers are clearly confident enough to add a an extra flair of presentation and direction to their still ongoing project. And two: they’re more than willing to be the butt to their own joke -- opening up the flood-gates guarding not just the industry they’re a part of, but more prudently, of themselves as but one more studio in a grand sum of thousands.

It seems as though everyone is picking sides in this debate, and after playing extensive amounts of both titles on PC over the course of the week, I can safely say that I'm more fond of Blizzard's newest title. Granted, Battleborn has started to grow on me, which is impressive considering I have traditionally held the most negative opinion towards it on our staff, but there are three important reasons why Overwatch 2 Doomfist tank guide is emerging as the superior product for those looking to dive into a hero shooter this Spring.

Ignoring a required Day One patch that's larger than the actual game, it seems best to acknowledge a major flaw right at the outset: Bastion. Yes, there are many ways to counteract this character. The most obvious being attacking from the rear. However, one cannot attack from the rear when the enemy converts into a turret, his back to a wall. In turret form, this thing can chew through a shield and tank in seconds, and take down most players before anything can be done. Should the opposing team be controlling every avenue of ingress with multiple Bastions, the situation devolves into hopelessness.

That's a huge relief to hear that. Obviously with a progression system you're trying to create a treadmill of sorts, but when so many basic gameplay tenants are locked behind progression, it becomes a treadmill you don't even want to get on in the first place.

There have been recent attempts by some studios to permeate some raw idea of 'satire' to be the glue that binds a game together. But the problem with this strict reliance, is the fact this is simply a ham-fisted and superficial perception of satire for the pure sake of it . That something is satirical, if it merely says it is; that the main objective in promoting your game in a trailer, is to simply shove humour in one's face -- to paint it in a kind of overly-confident, overly-exuberant fashion. Doing so will only bring about one of the most unrequested anecdotes of feedback from your typical viewer: try-hard. Could this be why so many of Microsoft's past E3's have been "funny" when (and only when) they weren't intending to be? To avoid going off-topic, the point is, satire stems from understanding the rules and laws of an established concept...and then looking at it from a sarcastic, ironic or equally-critical viewpoint that's not so much about exploiting possible flaws, but drawing on the potential disbelief. Because after all...games aren't real (least not with VR in its current infancy) and while you may want to rely on realism or emotion or established formulae for certain genres - fantasy, for example - everything...and I mean everything...is a target for ridicule and intimidation. Why? Because comedy and laughter are both fundamental states of mood.

While this tweet has become the lowest-hanging fruit when it comes to criticizing Battleborn, it's completely emblematic of a game that doesn't always feel like it knows what it is. Whereas Overwatch maintains its laser-focus on providing the best multiplayer arena shooter experience possible, Battleborn often feels like it wants to be everything at once. While this provides a great deal of content for players to dive into, it also makes it feel like there's far too much present for any given mode to succeed. The campaign, which is widely considered to be the weakest portion of the entire package, is loaded with fairly mundane combat encounters and a story that feels a bit too bare-boned for its own good. Combine this with a standard point-capture mode, a straight up MOBA playlist and a MOBA-like twist mode, and Battleborn begins to lack the focus that Overwatch is priding itself on. Granted, if Overwatch wasn't so damn replayable, one could argue that it's lacking in content, but the sheer dynamism of its combat more than makes up for this.

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