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Blog entry by Iola Leppert

Red Dead Redemption 2 Needs to Avoid Hollywood Tropes

Red Dead Redemption 2 Needs to Avoid Hollywood Tropes

While this could turn out go to website be a good thing, it could also be a sign of bad things brewing in the background. Rockstar is spinning a lot of different plates, but Grand Theft Auto V released in 2013, and the company needs to get a game out the door to stay relevant. Hopefully, Red Dead Redemption 2 turns out well in the end. That being said, wishing for a game's success has never done anyone any good. So we're going to take a glass half empty approach and look at just how Red Dead Redemption 2 's Delay could doom Rockstar as a comp

In a preview with Rockstar Games in New York City, we were able to see about two hours of Red Dead Redemption 2 . With the demo split between seeing some of the game's early story-driven moments, and then getting to interact and play the game for ourselves, this not only gave us a sense of the overall scope of Red Dead Redemption 2 , but also provided a hands-on feel for its deeper mechanics, gameplay systems, combat, and the environment. In short: it's a game of a scope that I don't know that I've ever seen before from an open-world game, even coming from the studio that (arguably) set the genre's foundations with Grand Theft Auto III way back in 2001.

Games are never delayed because the game is in a particularly good place. They are often the result of the product not meeting expectation,s so extra time is taken to smooth out the wrinkles. Hopefully, the delay is simply the perfectionists over at Rockstar trying to make the best game they possibly can, but there is a chance that the game simply isn’t coming together like they hoped it would. It’s been seven years since the original came out, which had many questioning whether or not a follow-up would ever come. As the company’s first next-gen game, there is a lot of pressure for the game to be groundbreaking, but the delay could hint at some trouble brew

Never Type these CHEAT CODES in GTA San AndreasFor such a stoic man, John Marston, the protagonist of Red Dead Redemption , was a bit for a clutz. Despite being a frontiersman that should’ve been adapted to the rough terrain of the West, players found their character stumbling around like a drunken fool at the slightest notion of uneven land. It didn’t seem like John Marston had much ability to explore anything other than flat firm ground. Getting a player character that can climb up can ledges and swim across rivers would make for a much more realistic Western character, ready to take on whatever the terrain throws at them. He doesn’t need to have Assassin’s Creed style free running, jumping from tree to tree like a flying squirrel, but a bit more natural movement and flexibility over what terrain the player can traverse would make for a better character and experie

Maybe…the reason that Jax wanders around, looking for an opponent worth fighting, is for two reasons. To take out his aggression for what he lost and to hopefully one day be reunited with his terrible fat

GTA IV had a great multiplayer mode, but the greatest thing Rockstar did was release two single player expansions for the game. Red Dead Redemption received a fantastic standalone adventure in Undead Nightmare, and GTA V got nothing. Instead, Rockstar focused on improving the game’s online after launch, going so far as to launch it as its own separate product. Rockstar has been putting more and more focus on multiplayer modes, which is a shame because their stories are some of the best in the industry. The move away from single player content could completely change what Rockstar is about, we want them to continue making the games they are great at making while innovating as they have been for ye

The Red Dead franchise succeeds because it's playing into the most American fantasies of what the Wild West was, while keeping it grounded. It was a time were America was still getting its footing as a new nation. Things were being discovered by a people who had largely still never seen most of what the land had to offer, thus appropriately titled, the Wild West. It seemed like a hellish dreamscape where those from the east coast talked of savages and wild beast, men who idealized the same sort of lawlessness discussed among certain circles. Yet, it was none of these things, for a people having just arrived to a nation, it was much tamer than one might imagine. Instead, it was a place not overly populated and begging for people to settle its lands (I hope we see Natives in this game). The west was a place of opportunity and discovery, somewhere one could make their mark in a relatively easy way (for the time).

Players take on the role of Arthur Morgan, who starts the game as the right-hand man to gang leader Dutch van der Linde. After a ferry heist goes awry, the gang is forced to flee the town of Blackwater and live a life on the run from the law and others hellbent on seeing the gangs’ demise. The gang performs various odd jobs and heists to fund their survival, but Dutch’s leadership and decisions eventually begin to take their toll on Arthur, who starts to question Dutch's intentions. _ Red Dead Redemption _ _ 2 _ features many of the characters from the first game – including primary protagonist, John Marston – with the story ultimately tying into the beginning of the original game _

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