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NovemberThe 8 Best Boss Fights In Black Myth: Wukong, Ranked
The Yellow Wind Sage gets tricky during this first part of the fight by occasionally mixing up his combos. He can skip the second part of his typical melee combo and go right for the overhead slam, for example. It's important to watch him carefully and only attack when you've definitely got an opening (after the overhead slam and after the third wind blade, for example.) Another good time to attack would be after using Rock Solid to parry an attack, or after you knock the Sage over with a heavy attack.
This will be a challenging battle, not only because of the difficulty, but also because he is the first boss with two phases. Use everything in your arsenal, including the Immobilize Spell, Red Tiles Spell, and any newly acquired Spirits. The Wandering Wight Spirit is highly recommended for this fight. If you don’t have it, the Baw-Li-Guhh-Lang Spirit is a suitable alternative.
They had to choose wisely, as at the end of its stages, they’d face a boss based on Journey to the West ’s heroes. The aquabot Mega Water.S, based on Sha Wujing, would dive and blast Mega Man with water jets. Hyper Storm.H uses his bulk to barge into Mega Man, though he's just as dim as his book counterpart, Zhu Bajie. Then, Buster Rod.G swings his rod and clones himself like Wuk
Playing as Bo, you'll explore a short and sweet 2D Metroidvania map inspired by classic Japanese mythology, with some tricky platforming and challenging boss encounters. It takes less than ten hours to complete , making it a perfect refresher after the massive journey that is Black Myth Wukong Myth: Wuk
While it is not the most grand encounter you'll run into, Buddha's Right Hand is perhaps one of the most fun, unavoidable bosses that you'll have to take down throughout the game. Starting off as a strange hand reaching down from the top of the narrow cavernous corridor, you'll have to chase it down to get hits in, all while dodging its attac
One standout was Saiyuki: Journey West , a tactical RPG akin to Final Fantasy Tactics , where Wukong, Bajie, and Wujing could use their transformations in battle, with Sanzang as the healer. It didn’t set the world on fire back in the day, being a PS1 game released nearly a year after the PS2's launch. Still, Gamespot liked it enough to nominate it for their ‘Best Game No One Played’ prize at their 2001 awa
While you have the option to do a bit of grinding, there is only so much you can do to improve at this point in the game, making the Whiteclad Noble one of the most stalwart roadblocks this early on in the g
He gains a new melee combo in this phase too, where he raises his hand glowing with light, before punching down into the ground and then slamming his staff down on the same spot. This is an easy one to dodge due to the wind-up, so just keep an eye on him and roll to either side as he performs each slam. He can also perform a staff swing before swinging a glowing hand upward, conjuring a line of spikes similar to the ones produced by his slam attacks. Dodge towards and around him so he isn't facing you when he summons the spikes.
One of the best features of Umbral Abyss is its Spell. This puts you in the Cold-Hearted state, which further enhances your blade attacks, and similarly to Cloud Step, turns you into mist, specifically when you perform a Dodge . What's great about this ability is that it makes you momentarily immune to Attacks , allowing you to take advantage of performing a Dodge. With this Spell, not only can you evade a hit from a Dodge, but you won't take damage af
Lies of P is definitely a step up in difficulty, and it'll introduce you to Soulslike progression as well, but it takes a much more linear approach to storytelling compared to other titles it shares its genre with. The rich environments it features are similar in level of detail to those in Black Myth: Wukong but switch up the aesthetic from the traditional Chinese to a post-apocalyptic steampunk fant
When you're up close, the Yellow Wind Sage uses several melee combos. His most commonly used combo is a single horizontal swing, followed by a back-and-forth double swing, and then an overhead slam that sends out spikes in a line ahead of him. Much like when he uses the overhead slam after firing a wind blade, you can dodge to the side and counterattack while he recovers from the final slam. Stay mobile and dodge the combo until he performs the slam, giving you the perfect opening to counterattack. He will also perform a two-step attack where he stabs his staff into the ground, then jumps and performs a stomping attack. Dodge as he stabs down and again as he stomps, then get in a few hits if you're feeling confident.
While Black Myth: Wukong is a lot more bombastic with plenty of different customisation options to ensure you can play in whatever style you suit best, Sifu instead uses a rogue-lite progression system paired with unique hand-to-hand combat controls that challenge you to try something new, all while balancing the aging mechanic that means with each death you get frailer but stron