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NovemberBest First-Party Nintendo Switch Games
Also, Resident Evil's Las Plagas parasites were always viewed oddly to much of the Resident Evil community, given that they stood on their own with no known historical links to Umbrella and their virology research, until now. While it sounds as if the Nemesis Parasite took inspiration from the Las Plagas parasites as a blueprint or model, is is perhaps not exactly the same as the parasite found in Resident Evil 4's Gran
There are countless ways to tackle the majority of combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on more than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.
A remake of Resident Evil 4 feels very different now I’ve played through the entirety of Resident Evil Village . The first-person sequel is essentially a modern successor to the survival-horror masterpiece, adapting many of its ideas and mechanics for a new audience. It’s a campy, overblown adventure filled with over-the-top villains and nonsensical plot developments that ape the series’ finest hour, even if it sacrifices many of its own ideas in the process. Now, unless this rumoured remake completely overhauls the original vision, I can’t help but think it might end up feeling obsol
Facebook clearly sees the potential for beast claw build VR versions of classic games, having announced GTA: San Andreas at last week’s Facebook Connect 2021. We should expect to see more PS2-era games on the Quest 2 (or Meta 2, I guess), hopefully a lot more. Games like Shadow of the Colossus , Metal Gear Solid 3, Silent Hill 2, and Beyond Good & Evil are ripe for VR versions, and I’d love to see even older games like GoldenEye and Perfect Dark remade for the Quest too. A robust library of classic games is exactly what VR needs to attract a wider audience, and Resident Evil 4 was absolutely the best place to st
It all depends on whether Capcom decides to double-down on making Resident Evil 4 Remake a more pure action-game in following on the elements that made the original unique to the series, or whether Capcom wants to create a more hybrid experience between action and realistic survival horror. The hybrid experience may be the more likely trajectory, given that in the past, technology made it difficult to capture the realism and fast-paced action-oriented experience in
Regardless of which direction Capcom chooses in its design trajectory for a possible Resident Evil 4 Remake , it will certainly have much to live up to, given Resident Evil 4 is considered among the best the Resident Evil series has to offer, which is no small feat. Simply re-envisioning Resident Evil 4 or upgrading its core hallmarks along the framework of Resident Evil 2 Remake and Resident Evil 3 Remake will not be enough. Given what Resident Evil 4 accomplished and was remembered for originally, Capcom will either need to set the bar for action gaming, set a new trajectory for survival horror, or both, depending on its chosen direct
The removal of design decisions previously viewed as irksome would undermine so much of what Breath of the Wild managed to achieve, and the last thing I want to see is Nintendo steering its formula in a direction that abides by more traditional genre conventions. Assassin’s Creed and similar games of this ilk are arguably more akin to content mill, built to draw you in for hundreds of hours even if much of that time is filled with uninspired busywork. The time you spend with the game is what matters, and Breath of the Wild managed to challenge a system that has become increasingly tired in the eyes of players. Its sequel needs to continue chasing that ambition, and not compromise on its own design ethos.
I’ve played close to 100 VR games, and I’ve never had an experience like Resident Evil 4. There are better-looking, more immersive, and higher quality games out there, but none have ever given me as much joy and nostalgia as playing Resident Evil in VR has. As soon as the opening cutscene ended and I took control of Leon, I was instantly transported. I know every inch of RE4’s village, castle, and underground mines, but I never felt like I’d been to these places until now. RE4VR feels like the difference between looking at a picture of the Parthenon versus traveling to Greece and standing in the center of it. Seeing RE4 on a screen is incomparable to seeing it in person, and experiences like this have the potential to sell VR to even the most reluctant play