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Blog entry by Carissa Sikes

Resident Evil 4 Remake is the Perfect Opportunity to Explain Confusing Detail

Resident Evil 4 Remake is the Perfect Opportunity to Explain Confusing Detail

Back in 2002, Capcom developed a remake of the first Resident Evil game , which was led by series creator Shinji Mikami when he was still employed at Capcom. The remake was first released to the Nintendo GameCube, however, which proved to be a fatal move on Capcom's part given that most Resident Evil games were always released on a PlayStation console. Given this, most fans of Resident Evil were transitioning from the original PlayStation to the PlayStation 2, which is a key factor as to why the game had lackluster sales during its initial rele

Not long after the release of Resident Evil 3 Remake , speculation turned into rumors that Resident Evil 4 Remake was already in the works and would be released after Resident Evil 8 . The first rumors claimed that the remake had been in development since 2018 and that Capcom was planning to release the game in 2022. M-Two, who previously helped with Resident Evil 3 , is leading the development ccording to these rumors and will be supported by Capcom's internal Resident Evil 2 Remake and Devil May Cry V teams, giving the game a larger development team than both of the previous remak

But, assuming that Resident Evil 4 remake is in the works, how should Capcom approach its re-imagining? Well, given that Resident Evil 4 will be the fourth major remake of a mainline Resident Evil game, it stands to be one of the best. The reason for this is that Capcom has already remade the first three Resident Evil games, with each game giving the studio feedback from fans and critics on which elements of the remake did or did not work. Now, based on the reception of each of the Resident Evil remakes, here are the lessons that Capcom should implement in the development Shadow Of The Erdtree Strength Build Resident Evil

elden-rings-lore-will-be-discovered-by-interacting-with-impo_pabq.jpgThere are countless ways to tackle the majority of combat encounters and puzzles, while exploration offers the same level of malleability as the world around you shifts and changes with the day/night cycle. It isn’t perfect, and I’ve expressed annoyance at rain grounding my heroic himbo on more than one occasion, but I’d be a fool to ask for its removal. Countless games have taken inspiration from Breath of the Wild’s revitalisation of the open world formula, with Genshin Impact and Immortals Fenyx Rising being the most notable, and guess what - they both let you climb in the rain. Mihoyo and Ubisoft likely recognised the occasional frustration of this and decided to make things easier for you, while also secretly knowing that it sacrifices something in the process.

The removal of design decisions previously viewed as irksome would undermine so much of what Breath of the Wild managed to achieve, and the last thing I want to see is Nintendo steering its formula in a direction that abides by more traditional genre conventions. Assassin’s Creed and similar games of this ilk are arguably more akin to content mill, built to draw you in for hundreds of hours even if much of that time is filled with uninspired busywork. The time you spend with the game is what matters, and Breath of the Wild managed to challenge a system that has become increasingly tired in the eyes of players. Its sequel needs to continue chasing that ambition, and not compromise on its own design ethos.

In the larger picture of the universe, Resident Evil' s Umbrella , its research, and its past creations of bio-weaponry have usually played as the backbone of the series lore, history and dark world, even long after Umbrella shutdown. For example, after Resident Evil 4 , the next games, Resident Evil 5 and 6 , and even 7 to a degree, made Umbrella's dark past relevant to the current crisis' at hand in the ga

Announced for PlayStation 5, Xbox Series X, and PC, Resident Evil: Village is a next-generation exclusive and will launch in 2021. The game will be a direct sequel to Resident Evil 7: Biohazard and follows returning protagonist Ethan Winters as he's thrust into a brand new nightmare a few years after Ethan and Mia were rescued from the Baker family by Chris Redfield and Blue Umbrella . Longtime series protagonist Chris Redfield will also return for Resident Evil: Village , teased to be playing a potential villain role and sets off a new chain of events that land Ethan in a mysterious medieval village somewhere in Eur

You also can’t climb in the rain, with Link being encouraged to find another route up a mountain the moment a drop of water falls from the sky. These are all polarising mechanics, and for good reason, but they also help define Breath of the Wild as a special experience that always changes things up, seldom having you repeat the same tasks in order to complete your objective. If it wasn’t different, it wouldn’t be Zelda.

Initial reports regarding the existence of Resident Evil 8 can be traced back to the website Biohazard Declassified from as early as January 2020 . The original leak claimed that name of the sequel would be called Resident Evil: Village , with the roman numerals 'VIII' hidden in the game's title, signifying that it would be the eighth mainline entry in the franchise. RE8: Village would feature multiple new enemy types including "wolf-like creatures that will attack the player in certain areas," a persistent shadowy female that follows the player similar to Mister X and Nemesis, and multiple witches that hunt Ethan. In terms of location, RE8 starts in a village and leads up to a castle, with a medieval setting and rural, snowy, and mountainous terr

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