Skip to main content

Blog entry by Tory Arredondo

Red Dead Redemption 2 Forces You to Slow Down and It's For the Better

Red Dead Redemption 2 Forces You to Slow Down and It's For the Better

class=The same can be said for Arthur Morgan. Are there moments of intense excitement in his life such as when he's robbing a train or watching the sunset over the plains? Absolutely. But even in the life of an outlaw on the run, you still have to make small decisions about whether or not you should take a bath or shave your face.

From what's been shown of the story so far, Red Dead Redemption 2 will take place over a decade prior to the events of Red Dead Redemption ; where John Marston's story chronicled the imminent "end of the Wild West," Arthur Morgan's story follows the Van der Linde gang at the height of their notoriety, and is the so-called "beginning of the end" for this volatile period in the American West, according to Rockstar. While playing as Morgan, his role in the game will be to guide the gang through their journey across the West and evading the law on their tail, while also helping the gang set up camp across various locations, and aiding them to gather food and other supplies to maintain morale.

The most controversial games created by Rockstar have to be their Manhunt series. The first Manhunt was released in 2003 and seemed destined for damnation from the beginning. A stealth based horror game, Manhunt requires you to play as the main character James Earl Cash, a death row inmate. In order to progress through the game, you had to murder gang members, with the method of murder becoming quite graphic and obscene, in ways never seen before on any platform. It included things like suffocating people with plastic bags to the use of blunt force trauma. Manhunt created many problems for Rockstar due to its graphic nature. There were reports of a split in the company, with many people worried about how dark the game was. However, Rockstar was no stranger to controversy at the time, receiving a lot of attention over their previous GTA releases. However, Manhunt was even worse. The game was it was banned in New Zealand and confiscated in Germany. It received even more negative press when it was implicated in a UK murder, although the game was eventually absolved of all involvement. Although it received many positive reviews, was all the negativity really worth

Honestly, I agree with most of this. I do think that Red Dead Redemption 2 forces you to do far more menial tasks that I feel like most other developers would never think to include. Being forced to pick up your weapons from your horse and equip them Upgrade To PS5 Genshin Arthur before heading out in the wild is a far cry compared the hundreds of other games in existence that allow you to carry near-infinite weapons on your person. In addition to having to physically pick up items off of the shelf in a general store, the lack of a fast travel system early on, and the need to do other small chores such eating food in order to keep up your Cores, these tasks do seem almost boring and their inclusion could be questionable.

Another thing that doesn't make sense is the beginning concerns water. No matter what you do, there are certain areas in the snow-covered mountains you need to tread water in. How is there not a scene immediately afterward of Arthur freezing himself to the bone, or at least getting sick? In the grand scheme of problems, this is a very minor one, but it was enough where it got me to think. Again, the beginning just has a lot of issues with

That's how the law works, right? You just pay some money for it to go away? Well, that's how it works in regards to bounties in Red Dead Redemption II . All except for story bounties like Blackwater. It’s a little more than ridicul

With Red Dead Redemption having had several clear references to the John Ford classic, there's no denying that The Searchers ' influences on the Western film genre have worked their way into Rockstar's work, and it will be interesting to see if Red Dead Redemption 2 continues on what Ford and John Wayne delivered with their seminal 1956 film.

In Red Dead Redemption 2, that scale almost pales in comparison to Rockstar's dedication to making its world feel just about as real as the turn-of-the-century West can get. This includes everything from Arthur being able to take baths and shave, to being able to customize your guns, down to the metal inlays in the barrel and stock of each weapon. As Rockstar emphasized during our demo, the studio isn't necessarily aiming to make the game's world all about physical size and area, but about expanding the ways and methods that players can interact with the game's excruciatingly-detailed world, and how their actions and decisions will influence it.

When you think of Rockstar Games, Grand Theft Auto is no doubt the first thing that pops into mind. They’ve built a multi-billionaire dollar franchise that has become a household name, but they’re a multi-studio company that has many properties in their catalogue. Midnight Club, Smuggler’s Run, Max Payne, State of Emergency, Bully and so many more, Rockstar is far more than just Grand Theft Auto. With that said, their third-person action adventure formula has worked for them in the past and so they’ve been implementing it into other titles, one for example would be Red Dead Redemption. Released over eight years ago, we dove into the Wild West like we’ve never done so before, with an open world ripe for exploration, a compelling story with a loveable cast of characters and a cleverly-designed shooting mechanic. Here we are again, as Rockstar has created a more colossal and immersive game that puts it in a familiar territory, all while making feel like its own identity.

  • Share